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September 15, 2019, 07:47:39 PM
630345 Posts in 48780 Topics by 6643 Members
Latest Member: Brightwing 48 Forum  |  Other Topics  |  Entertainment  |  Dissidia Final Fantasy NT « previous next »
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Author Topic: Dissidia Final Fantasy NT  (Read 650 times)
A.J. Bauer
Frightening Fanatic of Horrible Cinema

Karma: 286
Posts: 3296

« on: February 15, 2018, 04:42:48 PM »

I don't like fighting games. I don't think they're terrible and if you asked me to play one with you I'd probably say yes.
However I don't usually play them on my own since they get stale really fast in my opinion.
There is however one exception. Dissidia 012 Final Fantasy for the PlayStation Portable (And the original Dissidia Final Fantasy to a lesser extent).

Dissidia 012 is my favorite fighting game of all time. I've played it countless times and even randomized, generic fights were a lot of fun.
It probably has to do with how different it is from normal fighting games like Soul Calibur or Street Fighter. It has RPG elements in the form
of being able to change your equipment, as well as make new stuff through synthesis. You can even level up.

The basics of the gameplay is that you and the enemy have
"Bravery" points. Hitting the enemy with a "○" attack will deplete their bravery and increase yours.
If one player's bravery hits 0 they experience a "Brave Break" which will increase your bravery by a lot while their's regenerates back to its default number.
When you think you have sufficient Bravery you can use a "□" based attack. If the hit connects then the amount of Bravery you have is
deducted from the enemy's HP. You lose the Bravery and it will go back to its base number.

There's also "EX Cores" which function a little like Smash Balls in SSB. Every time you hit the opponent the air will fill with EX Orbs to fill your EX meter.
They don't fill the meter very fast and you have to touch them to get 'em. However after enough EX saturates the air an EX Core will spawn and suck in any EX in the arena.
If you touch it, it will vanish and the amount of EX that fills the core will be added to your meter. When you have a full meter you can press R+□ to activate your EX form. In this form you do more damage, but more importantly, every time you hit an enemy with an HP Attack (□) a little prompt will appear asking you to press "□" again. If you do, this will trigger an EX Burst, which is the most powerful move you have (Think Final Smash from SSB). To maximize the amount of damage you have to follow button prompts that appear. They're always cool as hell.

Those are only a few aspects of its gameplay, there are other mechanics. However all of this is accompanied by a pretty damn good story and characters. Yes, even my most hated characters from the Final Fantasy series, Squall, Ultimecia, Lightning, Yuna, and Laguna have massively improved personalities (Except for Tidus. I guess making Tidus likable is impossible).

Overall this game is friggen' awesome. Its greatest flaw is being on the PSP, a system that was only moderately popular due to its limitations making Dissidia a bit of a hidden gem.
It also lacked online compatibility meaning the only times I got to fight somebody it was when someone who just happened to own a PSP and a copy of the game wanted to fight me locally. In total I have had five PvP battles.
You can imagine my hype when I found out the Dissidia returned as a PS4 game with online compatibility, Dissidia Final Fantasy NT.

I was so happy about it that I just had to buy the Digital Deluxe version for $90 right away. I was under the impression that it had to be amazing.
...Or at least I assumed I would get a Dissidia game. I didn't.

The game was absolutely dreadful. They made it where you can only have one HP attack equipped at a time, took out the synthesis, took out the story mode, took out the EX Bursts, removed several characters, and forced in completely unnecessary 3v3 team mechanics. I was beyond furious that Square Enix had the balls to sell me a neutered version of a game I loved and I hated myself for not researching it before I dropped $90 on it.

By some miracle Sony decided to give me a refund, despite the fact that I didn't meet the criteria for one. They gave it back to me but only to my PSN wallet, not my real bank account. But I don't care. Just so long as the money went to something I gave a s**t about. So I just bought all the DLC for Persona 5. Why the hell not?

I am absolutely appalled and ashamed of Square Enix for releasing a vastly inferior version of the only fighting game I had the patience to play for hours. It's especially infuriating when the original game was held back by system limitations. This was supposed to be a new start for the series but they did what Electronic Arts did and took a buzzsaw to the best aspects of the game. Supposedly the removed character were going to return as paid DLC. If that's the case then Square Enix can shove it up their greedy asses. I was going to buy Final Fantasy XV when it came out on Windows but now they'll be lucky if I even choose to pirate it. I'm sad, I'm mad, I'm done. Go to hell, Square Enix.

« Last Edit: February 16, 2018, 09:57:32 AM by A.J. Bauer » Logged

A.J. Bauer
Frightening Fanatic of Horrible Cinema

Karma: 286
Posts: 3296

« Reply #1 on: February 17, 2018, 11:36:26 AM »

Not surprised by the lack of comments here. I doubt many of you have played Dissidia or even care, but I'm not upset or anything. I was just mega p**sed and really needed to type this out.

« Reply #2 on: February 20, 2018, 09:46:37 AM »

I've played Dissidia and Dissidia .... whatever that weird word that starts with D is.  Duo something. 

For a fighting game, the combat is a bit bare bones and the equipment system a bit too complex, but other wise it's not bad.  Where it really shines is the alternate outfits. 

I LOVE the fact that they character designs based on the old games' sprites.  Those always became my fefault looks for characters. 

I know it's practically blasphemy in the FF fandom, but I don't really like Amano's designs.  It's like he goes out of his way with every character to stick as many different pattern fabrics and dangly beads on ever character as possible. 

I haven't played NT. 
Even hearing about it, I wasn't sure what they were doing.  WHY do you need to reboot a non-canon series with no real continuity?... and of course they didn't keep the awesome costume choices either.   
A.J. Bauer
Frightening Fanatic of Horrible Cinema

Karma: 286
Posts: 3296

« Reply #3 on: February 20, 2018, 05:02:26 PM »

Oh? You think Amano's art was overly detailed in the old Dissidia games? You ain't seen s**t!



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