Daggerdale is not really D&D, it's just a hack-and-slash game with the D&D brand stamped on it, but it's a heck of a lot of fun.
You can't really create a character, though you can apply stat points, feats, and skill points to the character you pick. There are four: a male human fighter, a female elf rogue, a male halfling wizard, and a male dwarf cleric. No, I don't know why they couldn't let you pick gender, race, and class. At least you get to pick the name. As you level up, increase your stats, and upgrade your gear, you actually feel stronger. The enemies theoretically scale up along with you but enemies that gave you trouble at level one aren't a problem anymore at, say, level five. That's pretty refreshing compared to certain games (coughcoughDeadIslandcoughcough) where you never felt any stronger no matter how high you leveled because of the absurdly steep enemy progression.
Gameplay is pretty standard stuff. You've got to work up to defeating the big bad. Along the way, you fight countless goblins, lizard men, ghosts, dwarves, cultists, skeletons, etc. Quests are pretty simple. You either kill something, rescue someone, or fetch an item. It's a lot like Dead Island, actually, except that Daggerdale is actually fun and only costs $7.50. Also unlike Dead Island, when you complete a task you actually complete the task and advance the plot. You don't spin your wheels doing three (or four, or five) different things to complete one task before the plot will advance. There are a few side quests, all of which are optional. (Not to keep harping on Dead Island, but another thing Daggerdale gets right is that when you complete a quest, whomever sent you on it thanks you. They don't whine that you took too long or demand that you immediately go out and do something else.)
Now, the bad:
The graphics are about what you'd expect for $7.50, a little better than PS2-era. 720p seems to be the max resolution. I'm not a graphics snob but 1080 would have been nice. The controls, for melee combat at least, are very clumsy and camera control can be ... interesting at times. Long range combat is a lot better. Just click that left mouse button and he'll spam arrows like Rambo shooting a truck-mounted M2. There is one really bad glitch, though. Textures for a lot of the armor apparently weren't encoded correctly. This mostly applies to elemental armor. Put it on and, suddenly, your character turns into a featureless mannequin. I can see that being game-breaking for a lot of people. You can either do without fire/acid/electric/cold resistance armor and stick with standard, or you can put up with your dude looking like a T1000.
The game was so much fun for me I didn't worry about the armor issue. For a $7.50 bargain title, it's more fun than a lot of big-time releases I've played lately.