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Author Topic: My D&D campaign  (Read 93729 times)
Alex
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« Reply #150 on: October 04, 2018, 03:35:33 PM »

Deciding to move on the group headed back to the marketplace. Some members of the watch were just arriving, and wondering quite what to do. The party slipped over the square and into the squat temple building from where the drama earlier had unfolded. Entering the main hall of the temple, the party found many dead priests, their eyes burned out. Nothing else seemed to be alive inside. Nigel could sense a powerful source of evil from somewhere inside. Following the trail of evil, the group went upstairs and found themselves in what appeared to be someones private chambers. The source of the unholy aura, even the other members of the group could pick up on was a small book lying on a table. Its pages were bound between two lead plates and just looking at it the group could feel it attempting to to steal their souls.

Zolis immediately wanted to read the book. He was reminded that this approach had not worked well when it came to the Mask they'd found. His reply was that if it had went bad that time (and Zolis did not agree that it had went bad at all), then the odds said that this time it would be the right thing to do. Val attempted to cover the book with a blanket, and then put it in a box without actually touching the book. Unfortunately she dropped the book and it fell open. Nigel saw the words written on the page and couldn't help but start to read...

"The Dark-Ruled"

Just reading those three words was enough. Nigel's hand suddenly felt very warm and then burst into a black flame that began to spread up his arm. Thinking quickly Colesta drained the magic from the area, saving Nigel's life. However he had now been touched by darkness. Wither or not that will have any consequences later on remains to be seen...

Eventually they managed to get the book safely into a box. The only thing they could think to do with it however was take it back to Teral.

When the old nun was told of the book, she remembered vague fragments of legends from the title of the book (Tzuthi Ag Necrozth). Perhaps she suggested it was the book that was drawing The Dark to the city. It would take an artifact of godlike powers to destroy the book. The paladins of Lagu had in their possession such an item. A sceptre that was by Lagu to inscribe the laws of the universe at the dawn of time. The party immediently headed to the gates of the Abbeie.

To be continued...
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Alex
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« Reply #151 on: October 04, 2018, 04:38:22 PM »

On leaving the Abbeie however, the group found themselves surrounded by several units from the city guard. An officer said the party had been invited to speak with the counseil. Initially the party refused saying they had to go straight to the Monesterion. Then it started to dawn on the party just how many soldiers there were around them (somewhere around 80 to 100).

They were escorted to the counseil hus where some very angry council members pointed out a number of things that had happened in which the party were connected. Some of this, the party obviously knew about, other charges would come as a complete surprise.

First off the counseil had heard of the highly eventful journey the party had been on with the Dwarf's in just getting to the city. Next it was pointed out that the Dwarf's had left early that morning and the city guards on the wall had witnessed a dark cloud engulfing the caravan. The Dwarves, minus their heads were seen nailed to the sides of their caravans when the cloud lifted.

The party were also implicated in some strange goings on in a local bar The Griffoun. Members of the party had also been seen at the unnatural events that had transpired right outside this very counseilhus (the black flame burnings).

Finally, a large number of citizens had attempted to flee the city with everything that had been happening recently. Their heads were now mounted on stakes around the city.

All of this had happened since the party had arrived. I guess it was a good job the council had not yet heard of the trouble in the Heafod Aef Orc then, or the large bounty on the party. Some of the council was for the party, others against (a five / four split against them) as the party attempted to explain their actions. Their biggest defender was Tiroff, the man the Dwarves had sold their cargo to, but deliberations on what to do with the party were interupted when a mob formed and stormed the counseil hus. Many of the soldiers seeking to ingratiate themselves with the crowd, simply opened the doors to the building. Those who stayed loyal closed the doors to the chamber the council was meeting, while the councillors fled via a secret tunnel. Nigel wanted to stay and help the soldiers, but Tiroff and the party persuaded him that their mission was more important. They followed a tunnel under the street until they reached a ladder back up to street level.

Two blocks south of them they could see the Monasterion.

And there we ended the game for the night.
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Alex
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« Reply #152 on: October 05, 2018, 05:14:31 PM »

I think the players will finish the current part of the adventure during the next session. After this what the party decides to do has a major effect on the direction the game takes. They can gain a castle to serve as their base, but this ties them down with responsibilities too. Will the party decide to become a power in their own right, or remain wandering warriors? Potentially they could even look to take control of Irilian itself, a city that sits right between two powerful rival countries.

A powerful and dangerous position.
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Alex
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« Reply #153 on: October 06, 2018, 12:18:19 PM »

Gah, Tina and Anders are going to be visiting family on Sunday, so I'll need to wait an extra week to see the culmination of the adventure.
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Alex
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« Reply #154 on: October 07, 2018, 02:33:16 PM »

And the group now has a fifth member. I was hoping he'd go for a fighter but I gave him a free choice of whatever he wanted and he went a... well you'll just have to wait utnil next week to find that out.
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Alex
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« Reply #155 on: October 08, 2018, 01:25:46 PM »


The hunter had been tracking his quarry for three days now. The encampment was far outside the city, but the price on these devils heads made the journey worth it. Recently they'd been getting more and more bold, raiding the caravans travelling to the city.

They had little enough trade coming in these days. They could not be allowed to convince those traders who did make the journey that other routes would be safer.

His keen eyes could see smoke rising from just beyond the tree line. Those woods were thick once you got into them. If they didn't have any lookouts hidden in the trees watching for anyone approaching across the plain then he had a good chance of taking them by surprise. He guessed they were no more than fifteen or twenty minutes walk away. Time to get stealthy. He walked quietly to the trees his dun coloured clothing blending easily with the landscape. As silent as a drifting ghost he entered the forest, a place more home to him than the city of his birth. He could hear their voices in woods. Too arrogant to try and disguise their presence. It would be their downfall. They were close now. The thick vegetation slowed his progress, but he could hear them just through the thick foliage before him. He walked over to work his way through the plant life to see his targets.


At times like this it is vital to remember to tie your shoe laces.


The hunter made a rare misstep and sprawled flat on his face. If they had heard him, they'd be on him in seconds and his hopes of ambushing them over. It would be a hard fight without the element of surprise. Like a flash of lightning, he climbed one of the nearby trees hiding himself as best he could while standing on a high branch.

There was a rustling noise as a pair of creatures pushed their way through the woods to see what the commotion was. Ugly humanoid creatures, with coarse features. Well, he had to start somewhere. He drew back his faithful bow and fired down at the creatures, busy looking around the ground for what had disturbed them. They would never have the chance to correct their mistake as he buried an arrow in each of their heads, dropping both to the ground dead before they even knew their brutal lives were over. The hunter waited a few minutes, but no further creatures came to investigate.

Shimmying down the tree, the hunter drew his rapier to collect the heads. Decaptitation with a rapier proved to be hard work, even when his target was dead, so he picked up one of the fallen long swords to finish the job, and then slipped into the woods via the same path the creatures had entered from. Snaking through the undergrowth on his belly, and remaining hidden he could see a camp site. A dozen or so Hobgoblins were sat around a camp fire, with a captive tied and bound on the ground near them. With a grim smile the hunter prepared his bow. He wanted to take one alive. He had three types of arrows. Most were just ordinary arrows, but some turned into fireballs when fired, others rather than killing would merely incapacitate the target. He decided one sleeping arrow and some fireballs to start with. The first hobgoblin (and the one closest to their prisoner just in case they thought about using him or her as a hostage), fell fast asleep as the magical energies of the arrow flooded his body. The next few fell to burning arrows, and then deciding to save the rest of his expensive arrows for more worthy foes he switched to ordinary (but still deadly shafts).

The hobgoblins were not cowards however and quickly recovered from the initial surprise. His fire arrows had given away his location, and weapons drawn they charged him, long swords drawn and ready to draw blood.

The archer jumped to his feet and prepared to meet them, whipping out his rapier. He slowly stepped back giving ground, but the creatures were starting to surround him. He inflicted some cuts, but not enough to drop any of his attackers. Taking short jumps backwards out of the reach of the hobgoblins slashing weapons, he once more switched back to his bow. With each step backwards he dropped a few of them, his armour protecting him from the worst of their attacks, although the occasional blow slipped through, leaving a painful slash down his ribs and hot blood running down the hunters chest. He was worried though that he might trip on something as he stepped backwards and if he did he would surely never stand again. More of the hobgoblins fell, but still they pushed their attack.


To be continued.
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Alex
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« Reply #156 on: October 12, 2018, 04:47:42 PM »


The hunter kept giving ground before their attack and feathering them with arrows until no more of the creatures remained. He quickly returned to the hobgoblins camp and freed their prisoner, a woman by the name of Enra. Forgetting about the unconscious hobgoblin the pair of them agreed to find the main camp of the hobgoblins and kill them all.

The hunter was easily able to find the path the hobgoblins had took to get to them and the very same path they were following back home.

A few hours deeper travel into the Tanglewood where the solid ground starts to give way to the swamp known simply as The Vast. Against the side of a mound in a clearing they saw a crude log palisade. Two hobgoblins lay curled up into balls on the ground by the gate. Arrows and crossbows from the hunter and Enra soon made sure they were dead. The hunter carefully peeked inside the palisade to assess the strength of the enemy. Half a dozen of the creatures were inside the compound, but wandering around aimlessly as if in a daze.

Enra however just strolled inside. The pair of them quickly took down the hobgoblins, and when a much larger and more powerful looking chieftan came charging out of a cave dug into the side of the mound the pair of them quickly brought him down with a combination of missiles and spell power.

The threat from this group of Hobgoblins was now over, but there were many, many more tribes out there still remaining.

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Alex
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« Reply #157 on: October 14, 2018, 10:39:52 AM »

Looking forward to tonights game and hopefully the climax of this chapter.
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Alex
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« Reply #158 on: October 15, 2018, 01:10:41 AM »

The Tale of the Band of the Icky Hand. Part Twenty Eight.


Standing outside the Monastarion, the group hurridly conversed. The wind was rising and the night was quickly rising, the only light the party could see was the guttering torchlight. Beside the heavily fortified compound, a tall spire with a stair case running around the outside of the building attracted repeated lightning strikes, each one temporarily illuminating the area.

Several pilgrims and followers of Lagu were entering the compound, heading in for evening services. The party went to enter alongside them, but standing out as the did in armour and carrying weapons they were stopped by the guards.



« Last Edit: October 27, 2018, 09:28:31 AM by Dark Alex » Logged

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Alex
B-Movie Kraken
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Karma: 1556
Posts: 12600



« Reply #159 on: October 15, 2018, 09:41:39 AM »

As the party clearly weren't pilgrims (and indeed openly carry the symbols of what the Irilian's consider to be pagan gods), the guards refused them entrance. If the party had went in civilian dress they would have been able to enter without question, although actually getting to the Sceptre of Lagu would still have been an issue. When the guards when shown the scroll the party had been provided with by Teral they agreed reluctantly to summon their guard commander, although they still were not willing to allow them inside their walled compound. The duly summoned officer was no more inclined to let the party in whatever their reasons than his minions had been until the party decided to open the chest. The waves of evil emanating from the book sent those around staggering back a few steps. The colour draining from his face the officer agreed to summon the Marshal. The party were ushered in off the street and to the rear of the main temple building inside. A large number of warriors of Lagu were present, particularly around the Sceptre, which the party could see was kept in a glass cage on top on an altar. The Sceptre itself was a short thing, less than two feet in length. The haft was a brilliant white, while it was studded with tasteful gems and gold filigree.

It took a few minutes, but the Marshal came down stair, look florid faced in his ceremonial gear. So not to attract the attention of the worshippers and pilgrims around the altar he spoke in a harsh whisper demanding to know the party's purpose. When they told him they wished to use the Sceptre of Lagu to destroy the book, he flatly refused. To allow any heathen to touch it would be sacrilege he insisted. The Sceptre had been used by Lagu to inscribe the laws of creation at the dawn of the universe, not a plaything to be used by the followers of false gods.

The 'paladin' got a bit upset about this and insisted that Lathander was the one true god (ok, Lathander accepts the existence of other gods. Indeed in Forgotten Realms, one god saying the others don't exist would be like you claiming your neighbours don't exist. You might not like them, but they still exist regardless) and that Lagu was a fake.

Just a bit of background info. Right here, the paladin has just committed blasphemy in the eyes of the most religiously right wing population of the city. You can be sure that this is something that can (and if I gauge their actions correctly will) bite the party in the ass very hard in the future).

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Alex
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« Reply #160 on: October 15, 2018, 03:09:03 PM »

Once again Val tried opening the box, and the men gathered around felt the evil of the book. This did not do the party any favours considering weapons were already drawn and pointed at them after the false god argument. The party were told in no uncertain circumstances to leave. Val threatened to leave the book on the ground, but found the box it was in picked up and thrown at her. The party were dangerously close to provoking a fight they could not win. It was with bitter, angry thoughts that both sides parted and the party retreated to the street outside. Moving out of sight of the front gates, and out of the direct wind (which by now was gale force and getting stronger). Colesta suggested Nigel summon his magical steed and the party load their weapons and armour onto it, then sneak through the gates into the temple.

Not actually a bad plan, although it did have one slight flaw. When Nigel went to summon his faithful steed, nothing happened. Panic building in his breast he tried using his ability to sense evil. Equally this failed too.

At this point I informed Nigel's player (Ross), this his wanton murder of an evil doer while possibly laudible was an act neither lawful nor good. His god has not withdrawn his blessings from him completely, but every time he wanted to call on his powers he would have to roll a D20. If he rolled equal to or lower than his level then his ability would work. If he rolled higher then nothing would happen. In some ways making an ability unpredicatable is worse than removing it entirely.

Moving further around to the back of the compound (right on the edge of the city), Val decided to slip over the ten foot high stone wall and explore inside. She found stables, a blacksmiths and several other buildings although only the central temple and living quaters areas seemed to have anyone in them. She peered through a stained glass window and could see the holy warriors and worshoppers attending a devotional ceremony. Eventually it came to and end, and other than a guard the Sceptre was left alone. Val returned to the party. She'd picked up that even before the group had made their request or got in an argument the Gran Marshal had been uncomfortable about something and she wanted to investigate. However the higher windows of the main building were either barred or narrow arrow slits, too slight for her to squeeze her way in.

She returned to the others and told them what she had seen. What followed next was a long debate by the group on what they should do next. Eventually they decided to climb back over the wall (carefully to avoid the patrols although the increasing storm would cover up a lot of noise. As it happened this came in very useful for the party).
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Alex
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« Reply #161 on: October 15, 2018, 03:13:30 PM »

Map of Irilian.




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Alex
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« Reply #162 on: October 15, 2018, 05:23:51 PM »

Most of the party managed to climb up the ten foot wall no problem.

Most of the party.

All except Nigel, who still clad in his armour was unable to find any way of gripping onto the stone wall. They tried lowering a rope down to him and getting him to climb up that.

Yeah, that didn't work either.

Eventually Nigel was told to tie the rope around his waist while the rest of the group hauled him up. This made a fair bit of noise but the storm prevented them being heard.

Told you the weather would be useful.

Moving more carefully inside, the group found a stone staircase down to the ground floor and crept over to the temple. A single paladin stood on guard. Colesta cast a spell on the guard, and he fell asleep on the spot instantly. Val ran in, looked at the glass case and decided it didn't look like it had any traps. The glass case was secured closed by a heavy padlock, and she went to pick it.

Shame she never thought to get any of the casters to check for any spells on the case. The instant she touched it a while series of alarms sounded (five of them all at once, it was quite a cacophony). Quickly she smashed the glass and grabbed the scepter, opened the box with the book inside while the party raced against guards to reach her.

Val said (and I quote her hear) "Well its not like I can break this scepter", raised it high above her head, then smote the book most mightily.

And the Scepter snapped in twain much to her horror and that of everyone else in the room.
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Alex
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« Reply #163 on: October 16, 2018, 01:06:13 AM »

As the wooden haft of the Scepter fell out of the shocked Val's hand (and incidently the book sat undamaged), cries of shock from the gathered paladins filled the temple. The Gran Marshal ran over demanding "Who has done this?" as Val noticed a piece of vellum all out of the hollow handle. She picked it up, but could not read the language it was written in.

Nigel insisted on being told where the real Scepter was, however the Lagu worshippers insisted this was the only relic. Zolis looked at the vellum that Val had found and casting a spell was able to read the magical language.  It had a date, almost 30 years ago and a name 'Zotaquaan Aef Tor Wysard'. This caused almost as much shock amongst the Lagun's. Zotaquaan was the wizard who stayed in the tower right beside the Monastarion. The Marshal ordered the Monastarion locked down. He asked the party to speak to Zotaquaan and gave orders that only the party were to be allowed in or out of the complex. Initially he agreed to sending one of his men with the party, but then changed his mind, deciding he needed all available manpower to secure the Monastarion.

Unholy book still in tow the party left the temple and headed back out into the stormy night. High winds were now making conversation difficult.
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Alex
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« Reply #164 on: October 16, 2018, 11:24:56 AM »

The staircase leading up the tower lacked any kind of handrail and looked somewhat foreboding given the weather, but girding their loins the party headed up the stairs (made treacherous by the high winds), up the six stories to the top of the Tor Wysard. As they neared the top however, Colesta was caught off balance as the winds strengthened to near hurricane force at the top and plummetted off the top. She smashed painfully into the ground, but survived (Barely. she had one hitpoint left). Painfully she started the ascent again, this time making it without further mishap.

An open archway led inside the top of the tower to a single room with some sort of arcane drawing on the floor. With a squeal of delight, Zolis announced he knew what this was an jumped onto it, vanishing in a flash of light. Outside, the storm still lashed and the party could hear lightning repeatidly striking the tower. With no other options they decided to follow him hoping that he hadn't just done something really stupid.

Instantly the party found themselves in a sumptuously decorated room. On a golden throne a man with glowing eyes sat, long silver hair cascading down his shoulders. On his left a demonic dwarf stood, to his right a devil. Behind him towarded an Iron Golum and before him a large glowing red eyed panther.

The party had found Zotaquaan.
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