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Author Topic: My D&D campaign  (Read 93824 times)
Alex
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« Reply #270 on: March 18, 2019, 01:39:12 AM »

Zolis dodged and weaved, avoiding being pummelled by an Ogre a second time. Lashing out with his arcane might he sent a bolt of lightning streaking through the air, catching both Ogres full on and leaving them twitching corpses on the ground. Colesta sent a bolt of mental energy directed at the most powerful looking Ogre. In its simple mind, he found himself under attack from a terrifying demon. Terrified by the images assaulting him, the mighty creature's heart gave out and he collapsed dead. Gabrielle slashed another Ogre across the throat and it collapsed, soaked in its own blood, while from the hedge running alongside one of the fields a man came running out, a short sword in each hand. He jumped up and as he came down plunged his sword swords in either side of another one of the creatures neck. The only remaining Ogre was the mage. He cast a spell turning his body to mist and floating up in the air. Arrows fired at him did nothing, but a barrage of spells caused the mist to fade and dissipate.
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Alex
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« Reply #271 on: March 18, 2019, 02:57:57 AM »

The newcomer explained he'd been tracking the Ogres since they attacked his farmstead. Hopeful that the group would help him hunt any more Ogres he accepted an invitation to accompany them to Irilian since his farm had been destroyed. The party checked around the farm, but found no survivors. Farmers and livestock had been butchered equally. And equally chewed on. The humans were given a quick buried while the bodies of the Ogres were left to the elements.

The party continued on through the day, stopping only when the light started to fade. On a nearby hilltop the party could see some torches burning. Colesta and Zolis decided to make camp and stay put while the rest of the party went to investigate, although shortly after they had left Colesta decided she would go after them and make sure they didn't get into any trouble.

As it turned out, this would be a fortunate decision.

Near the top of the hill, the group lurked in some greenery, watching as a bunch of robed figures held some kind of ceremony. Atop a stone altar, someone lay bound, while surrounded by seven others. The one at the head of the altar wore heavy plate armour and held a dagger in on hand, the others dressed in dark robes (brown if you really need to know. Bet you were expecting black).

The group decided to wait and see what was going to happen before acting.

Ok, lets just think about this for one second. You have a bunch of people in the middle of the wilderness, in not especially good weather and they are chanting in a strange arcane language. You have one person tied to a stone altar, while another stands over them with a dagger and most of the people are wearing sinister looking robes and they decided to wait for a couple of rounds before seeing what would happen. What next? Will the group forget to check for a hidden cubby hole beneath the altar filled with jewels?

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Alex
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« Reply #272 on: March 18, 2019, 05:11:49 AM »

Mind you, they did yet again forget to loot the bodies of the Ogres and left some magic items behind, so it wouldn't surprise me

What appeared to be the leader of the cultists plunged the dagger down into the sacrificial victims heart, killing her instantly. At this point the party decided they were up to no good and stealthily started moving in.

Well, all except Gabrielle, who it turned out couldn't sneak around in a suit of full plate armour. The cultists heard the noise and peered into the gloom looking for who was bashing a couple of bin lids together. Their ritual had been successful though. They had called out to a place known as the Far Realms and something had listened. It tore a small hole in reality, and squeezed its noisome bulk through into our universe. The first the party knew of anything being up was when everything was covered very momentarily in shadow as something passed in front of the moon.

Unperturbed by this they charged the cultists. The newcomer, a ranger by the name of Dar'Kanus ran over and was quickly surrounded by dagger wielding robed figures. He favoured each one with a single wound each from his short swords and was soon surrounded by corpses. Others charged Val (much to her surprise) and Gabrielle, but these were no tougher than the ones who had faced Dar and were soon gasping their last breaths, their life blood pouring from ragged wounds. This left only the leader, who stepped away from the whirlwind of death that was Dar and started casting a spell. A feeling of dread filled the hearts of the party, but they fought off this strange curse and fought on. They would have no doubt quickly overwhelmed the last figure, but the thing that had heard his prayer chose that moment to land fully on the stone altar, crushing the lifeless body beneath its bulk.

The thing looked like an octopus, but with massive bat wings sprouting from its head. Two long tentacles and six smaller ones squirmed and twisted, lashing out at the unexpected 'guests'. Mary, Val and Dar all turned on the beast, while Mary moved to kill the leader. Val tumbled and dived getting behind the creature, opening up several large gashes in its rubbery hide. In place of blood a thick black ichor oozed from the wounds. Unfortunately this gained her the creatures full attention and it wrapped both its tentacles around her body, crushing the life from her. Ribs popping and internal organs rupturing under the pressure, Val screamed and then was silent, her soul already winging its way to her goddesses side.

Colesta, having followed the rest of the group but struggled climbing the rocky outcrop leading to the top of the hill. She ran over and threw a healing potion at the badly wounded Dar. However she was badly injured herself and was hit several times by lashing pseudopods as she attempted to close with the beast as was knocked unconscious. The others in the party were near death, but the beast was labouring now, and bleeding its loathsome fluids, staining the rock beneath it. Gabrielle managed to get a blow past the defence of the cultist leader, sending his head flying from his shoulders, and then stepped forward plunging her long sword into the side of the monstrosity. With an inhuman and unholy wail, the thing seemed to collapse in on itself, more of the black ichor running and spurting from the shrivelling and rapidly decaying body. Soon all that was left was a greenish blackish mess, an unholy stink arising from the remains. The party stood badly wounded and victorious, but at what cost? Val and Colesta both lay on the ground, dead or dying.

And with that we ended the session for the night.
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Alex
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« Reply #273 on: March 21, 2019, 02:41:03 PM »

So with the death of a second original party member, where does the group stand now?

Well, the party has it within their power to resurrect Val (via Kristi's Staff of Life. I am slightly regretting given them this and I am going to remove the second one they found at the castle from their treasure pile). I am guessing she will be returning next session, slightly weaker than before thanks to the level drain from being brought back from the dead. The party really is making fights much harder on themselves than they need to be. Both Mary and Val like to outflank their opponents. Not a bad thing in itself. The way both their classes work, it is where they are at their most powerful.

The problem is that they are leaving the casters exposed, and in that situation, the casters have a life expectancy that makes a mayfly look like Methusla. I am hoping the addition of Gabrielle (who in heavy armour would have problems getting into a position to flank the enemy anyway), and Dar will help out here since they are more stand up fighters rather than sneaky, sneaky backstab types.

With a current strength of six, I would be reluctant to let any additional party members in. As it is, experience points are going to be a lot less spread out six ways compared to the three or four way dividend they have been used to so far.

Mary is going to cause a slight problem, although not one I can't fix. Ross has taken a lot of feats and abilities designed to give him a very high armour class. Most creatures that are equal to the parties challenge rating will struggle to hit him. If I bring in creatures that do have a reasonable chance of hitting him then they are going to wade through the rest of the party with ease.

How I am going to fix this? Well, not every creature needs to get past someone's armour class to get a hit in. Some creatures can ignore armour, others have attacks that must be defended against in other ways. That isn't the option I am going with.

Instead, I am going to put him up against one of my old characters. Someone who used to chew up high armour class bad guys (as long as they were alive, he struggled against undead opponents like you wouldn't believe). I did warn Ross that if he went with the character design he was planning on that in order to provide a challenge to the group I would have to put them against something suitably powerful. I am not going to stop him going with it though.

Looking forward to the next game, where the group should come up against the newest member of The Dark Reflection.
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Alex
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« Reply #274 on: March 24, 2019, 04:03:31 PM »

The Tale of the Band of the Icky Hand. Part 42.

The others went rooting through backpacks and pouches looking for healing potions. One was poured down Colesta's throat quickly enough, but Val lay still and unresponsive. It would take more power than a healing potion for her to breath once more. Colesta used some of her own magic to heal herself up further. She then gripped her staff tightly, touched Val's corpse and unleashed the healing power within. It wrenched her soul back from the afterlife and returned it gasping and coughing to this world. They then took to searching the altar and bodies finding a few potions, scrolls, gems and a huge bag of gold. Finding all of this involved a revived Val searching through the putrescent goo left by the strange monster. On the body of their leader, they found a key with a tag attached to it with address in Irilian written on it.

Dusting themselves off, they headed back down to hill to where Zolis had prepared a camp. Telling him everything had been quiet up there they settled down for the night into a troubled, uneasy sleep.

The next day saw them continue the return to Irilian. The guard recognised them and waved them ahead of the hoi paloi. The benefits of being heroes. As they entered through the northern gate this meant they had to pass the Heafod Aef Orc inn. A familiar dwarven face swore at them and spit in their directions telling them to let Nigel know they still had unfinished business. Val tried to give him some coins for the orphans but he refused them.
« Last Edit: March 25, 2019, 05:51:02 AM by Dark Alex » Logged

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Alex
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« Reply #275 on: March 25, 2019, 06:01:50 AM »

The group took rooms at The Griffoun. Evidently the blood stains had been cleaned up since they were last in that place. Mary bothered the in house bard wanting him to play songs that don't exist on Faerun. The party decided to pay for single rooms and baths for all. Especially Val who did not like the piscine smell coming from her fingers ever since she delved into the remains of the strange tentacled monster (a slightly modified Mooncalf. When Zolis didn't go up the hill I decided the party lacked the ranged firepower to deal with this beast and swapped its spells for a feat called Combat Reflexes which allowed it extra attacks in melee).

They then headed off to Tirouv's house, but the master was not at home and the butler who answered the door was somewhat confused by the party enquiring if she knew where they could buy iron ore from. Never the less, she had an appointment made with Tirouv for that evening.

To keep them occupied in the meantime the party decided to investigate the address on the key they had found. Much to their surprise it took them to a house they had been to before. It was where they'd almost rescued the lizardman. The house had been cleared out by the watch and a search of it revealed no signs the cult had moved back in. Were the group they had encountered just a few remnants of the cult they had fought earlier or were there more out there?
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Alex
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« Reply #276 on: March 25, 2019, 10:23:34 AM »

Although the day was getting late, the marketplace was still busy as the party returned across it. Traders loudly hawking their wares combined with the sounds of lifestock, and general chit chat all clashed creating a cacophony of noise. A young man with an open, friendly face seemingly lost his footing and fell against Mary. She felt something pressed into her hand and then collapsed, leaving the smiling man standing beside her, a dagger dripping blood in each hand. He took to his heels and fled the scene. Val immediately ran in pursuit, followed by Dar'Kanus but the man easily outdistanced them, disappearing around a corner. Following the assailant she rounded the corner but could see no sign of the target. She quickly climbed up a nearby building but could see no sign of him.

Mary lay still on the ground, unmoving and not breathing. With a sigh, Colesta pulled out her staff of life once again and dragged her spirit back to this realm, healing the various stab wounds the mysterious attacker had inflicted on her faster than she could see. She could feel the power in the staff draining away each time she used it. If they weren't careful, it would not last long. One of the party handed Mary a healing potion The staff brings them back to life, but doesn't heal all wounds, just enough to get them breathing again. As she reached for the potion, a note fell from her hand. Reading it, it said this was a warning from The Dark Reflection. The members of the group who were not covered by the contract on the rest could either quit the group or they would be considered under sentence of death. It also mentioned the group had a bounty on their heads which led to some explaining later when the party got back to The Griffoun.
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Alex
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« Reply #277 on: March 25, 2019, 02:57:50 PM »

Ok, let us see if I can get the rest of this adventure written up. I remember when I used to have enough time to type out an entire session in one sitting. Anyway, here we go.

In the meantime, the party went to see Tirouv. After some pleasantries were exchanged the group got down to business and arranged to buy a cart load of iron. The party made the mistake of mentioning this was for trade with others. Forewarned that the players could be making money on this, Tirouv proceeded to gouge them on the price, which they happily paid, leaving the happy couseilman 20,000 gold richer. They mentioned about the cultists they'd come across, but Tirouv had thoughts of gold running through his head and paid no real attention to this. The group left to return to the inn, planning on collecting their goods in the morning.

On the way to the inn, while travelling along a street, Gabrielle found herself under attack out of nowhere by a knife-throwing old woman. Luckily her armour prevented any damage, although one of the blades ricochet off her and stuck in Mary hurting her quite badly. Again the more mobile members of the party immediately took off in hot pursuit, but once more lost their quarry when she turned a corner and vanished from sight.

Eventually getting back to the inn, everyone decided on some enhanced security measures to secure their rooms like putting washbowls behind their doors to make a noise if anyone attempted to open them. Since the doors opened out the way this was of limited use.

An uneasy night was had by all. If they weren't dreaming of tentacled flying horrors, then it was being attacked by random knife-wielding strangers. Things did not get better in the morning. Dar, Colesta and Gabrielle all awoke with a note pinned to their pillows by a dagger informing them they were now legitimate targets. It occured to the party that the obsidian mirrors they had been sent may be how the assassins kept finding them (although they checked these items and found they were non-magical) and decided to throw theirs away. Or at least Val did. Zolis claimed he had left his back at the castle.

They ate a hurried breakfast keen to be on their way out of the city, collected the wagon and headed northwards. They had only been travelling for a few hours, through a heavily wooded area when the sounds of combat unmistakably reached their ears. Val and Dar decided to investigate, being lightly armoured stealthy types while the others waited with the wagon. They were instructed to scout out the region only and not to get in a fight.

Just as well, had they abandoned the wagon it would not have been there when they returned. Curious eyes were spying on the party unknown to them. Perhaps those eyes will return later in the campaign.

Val and Dar trekked through the tangled wood, Val stumbling over roots and frequently having to run to catch up while Dar, more used to this type of terrain strode effortlessly through the greenery. Eventually the sounds of combat faded and were replaced by a heart breaking crying. If all the pain and sorrow in the universe were bundled up into one place and given voice, surely this noise would be its sound. Following the wailing the pair could see a clearing up ahead. The grass was stained with blood and many dismembered Ogres as well as a few belonging to less identifyable bodies lay around. In the midst of all this carnage was the source of the agonised voice. Whoever was crying was child sized, sitting in the middle of the blood and gore. Both the veteran heroes decided to hide and spy on the scene, and see what would happen. Val found herself a perfect place to hide, behind a tree screened by bushes. Dar also hid behind a tree, but being slightly confused decided to stand on the wrong side of the tree.

Figuring this hiding lark wasn't up to much, Dar walked over towards the 'child'. Alas his ability to move quietly was matched only by his abilty to hide and the snapping of a hidden twig revealled his presence. The figure turned around, stopping its crying as it did. Evidently it was no child, but a halfling with a cherubic face. His face widened into a broad smile, which kept getting wider and wider. Hair sprouted all over its body, fingernails became talons as it transformed into a bear.

About four feet tall, and looking like the cutest little teddy bear you ever did see.

Dar looked around at the creature transforming before him, the bodies lying around and put two and two together, deciding to get the hell out of dodge before the transformation finished. Not wishing to lead the creature back to Val, or the rest of the party he took off running past it and hoping to lose it in the woods on the far side before circling around to get back to the party. As he ran past the werebear, it lashed out. Razor sharp talons tore through his armour and ripped deep into his skin which only served to encourage him to run away all the faster. Val meanwhile decided to climb a tree and try to signal for help, using the gem she had found so long ago in their travels. Of all people Zolis was the only one of the rest of the party who noticed, but he refused to go investigate deciding to stay with the cart instead. The rest made their way through the woods, slowed by Gabrielle's heavy armour. Dar was fleeing as fast as he could, the tiny bear in pursuit. He could hear it crashing through the woods, knocking trees down. He was faster than the beast, but he knew well that bears could track and didn't dare slow down. His breath burned his lungs from the exertion. When he came across a small river, he ran along it hoping to trick the beast into losing his scent.

Eventually he became aware the crashing noises from the thing hunting him was moving further to the north. By now he had led a merry chase and had managed to turn so he was running back westwards. With his tracking and wilderness skills it was no great issue to find his way back to the clearing he had first fled from. Colesta, Gabrielle and Val were there and they agreed rather than wait and see if the creature found them again that they should instead head back to the wagon and get the hell out of dodge. They also agreed to drive on through the night rather than risk camping outdoors. Travelling slowly through the dark, there way lit only by Val's magical gem (gets my award for most useful and overused item in the whole campaign) they reached the castle just after dawn.

While they had been away the workers had not been idle. The old bridge had been removed and what would eventually become their drawbridge lay across the river in its place. Wooden pallisades had been placed to cover the holes in the walls, the old stables had been refurbished and a Dutch barn raised for the carpenters to work under. The skeletons that had littered the ground had been removed. Finally the blacksmith had gotten the old forge fixed up and ready for work.

Val complained they hadn't made new furniture for her bedroom.

And with that, the session ended for the night.
« Last Edit: March 25, 2019, 03:31:33 PM by Dark Alex » Logged

But do you understand That none of this will matter Nothing can take your pain away
Alex
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« Reply #278 on: March 25, 2019, 03:39:58 PM »

Behind the scenes.

The psychotic teddy bear is actually one of the assassins from The Dark Reflection (as was the guy stabbing them in the city, he was waiting for the party to return to Irilian and had bribed a local street gang to let him know when they returned. Given the party entered the city openly, he knew within an hour of their arrival. Some of the urchins followed the group and reported back to him that they'd entered The Griffoun. He simply tailed the party, ambushing them in the busy market place to limit their ability to strike at him with spells or missile weapons. The idea was he'd harass the group, driving them into the wilderness where the second assassin (Faelin) would take them out.

These guys are competent enough that they can easily track down a people who not only do nothing to hide their presence, but also (by saving the city and becoming local heroes) have advertised where they are.

This fight was designed to be one that would take the entire party to defeat and I was pretty sure that just two of them going toe to toe with Faelin (he is a Barbarian with levels in the Frenzied Berserker prestige class and then a were bear on top of all that. He is capable of killing a party member each round (doing on average 57 to 66 points of damage per round), meaning the group is going to have to play a bit more cleverer than usual to take him out. They are going to need a high armoured person to tank, someone ready to slap healing spells on the tank and the rest of the group going all out DPS. He isn't hard to hit (although he does have immunities to various kinds of damage), and he does have a fair whack of hit points for them to chew their way through), so I dropped some subtle hints that this fight might just be beyond the pair of them (although had they defeated him they'd have a shed load of XPs).

Oh and while Faelin is both raging (from being a barbarian), and frenzied (from Frenzied Berserker) he cannot be killed. Luckily for the party eventually his rage runs out, but he can take any amount of damage short of outright disintegration and just keep on going. They just have to survive for 13 rounds before that happens. I once played a Frenzied Berserker in a game and really upset the GM by refusing to let an ancient black dragon kill him until he'd hacked it to pieces first of all.

« Last Edit: March 26, 2019, 07:58:35 AM by Dark Alex » Logged

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Alex
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« Reply #279 on: March 27, 2019, 09:22:49 AM »

Been reading through some of the first sessions. It never ceases to amaze me given the number of experienced players we have, that they very rarely go into a combat fully healed up. Mary for example, would not have died from the damage she took in the last session if she'd been at full health.
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Alex
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« Reply #280 on: April 01, 2019, 01:06:56 AM »

How someone else's campaign goes... http://www.reddit.com/r/dndmemes/comments/b6heuu/the_adventures_of_sir_bacon/
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Trevor
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« Reply #281 on: April 01, 2019, 02:16:08 AM »

Mary for example, would not have died from the damage she took in the last session if she'd been at full health.

That reminds me of what happened to poor old Ridley and Snails in the D&D movie.  Twirling TongueOut
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I know I can make it on my own if I try, but I'm searching for the Great Heart
To stand me by, underneath the African sky
A Great Heart to stand me by.
Alex
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« Reply #282 on: April 28, 2019, 04:12:35 PM »

The Tale of The Band of the Icky Hand. Part 44.

Having returned home, the group decided the first thing they needed to do was catch up on some sleep. Driving on through the night had been painstakingly slow. Once they had rested up they decided the next time they were in town they were going to pick up new bedclothes. The ones on the beds were seventy years old and somewhat musty.

I am dreading a future roleplaying session where the party argue over what colour and type of sheets they want already.

After they had rested up it was time to go see the Duergar. They gratefully sent a small group to unload the caravan and take it in to the caves. They had only gotten half way through when a load gong started ringing. The Duergar immediately dropped what they were doing and ran back to the cave. The group followed them, and were led deep into the cavern. They reached a large U shaped cliff, at the edge of which lay a 600 foot drop down into the underdark. Something was climbing up the cliff face and in large numbers. Duergar manned (dwarfed?) three lines of defences. Initially heavy crossbows, explosive pots and ordinary rocks were all placed at the edge of the cliff and were used to fire down on the swarming masses climbing up the cliff face along with a tangle of taut ropes set at different heights and criss crossing each other, designed to tangle anything trying to reach the ledge. Behind them was a low wall, perhaps two feet tall. Behind them was a line of warriors wearing leather armour and carrying hand weapons and a shield. Behind that was a higher wall, perhaps six foot tall. Spears and all manner of pole arm equiped Duergar manned this wall. As the creatures reached the top of the cliff, the first line of defenders abandoned their posts and retreated to join those in the second line. The second and third lines picked up crossbows and fired into the charging masses cutting down the front rank in a withering hail of fire. There were plenty more to replace those that fell though.
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Alex
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« Reply #283 on: April 29, 2019, 05:45:38 AM »

In small numbers at first the invaders reached the first line of defenders. They were quickly cut down, but each warrior fighting was one less firing crossbows which slowly allowed increasing numbers to reach the defenders. The party could only see in their own little bubble of light and could not tell how the Duergar fared elsewhere although they could hear the sounds of battle well enough. Colesta invoked the power of her god, filling her allies up with a renewed vigour and disheartening the foes. Seeing the battle possibly reaching a tipping point Zolis created a bonfire running along the edge of the cliff. Many of the attackers attempting to climb over the wall were incinerated, or fell backwards to their deaths. The fire also destroyed the crossbows and ropes as well as igniting a set of small jars all along the cliff edge causing a series of loud explosions, adding to the general chaos and mayhem.

Gabrielle and Mary leapt to the front lines, engaging the mongrel horde. Every evil race they knew of seemed to be represented. Goblins, Orcs, Hobgoblins, Kobolds and many, many more. Everytime they cut one down, another stepped forward to take its place and there seemed to be no end to the creatures boiling over the lip of the cliff. The fire burned along perhaps half the length of the cliff throwing a weird illumination throughout the cave.

« Last Edit: April 30, 2019, 03:04:22 AM by Dark Alex » Logged

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Alex
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« Reply #284 on: April 30, 2019, 03:43:05 AM »

Zolis reached deep into his pool of arcane power and made himself invisible. He then stepped up to the front, climbing over the low wall then lined up carefully and unleashed a bolt of lightning that fried dozens of creatures and shocking the defenders (figuratively).

Off on the left flank, Duergar warriors were tossed aside by a wide swinging club, wielded by a nine foot tall giant with flaming red hair. He charged against Gabrielle pummeling her with his massive stone club. Zolis summoned up a ball of arcane fire and sent it hurtling at the giant. He merely laughed and brushed the fire away taking no damage. In crude and heavily accented common he taunted them for trying to use flames against a Fire Giant, although he couldn't see where the fireball had came from. Gabrielle desperately tried to avoid the lethal swipes of his club, while Mary and Val ran over and took up flanking positions. Val viciously tore into the giants back, and (understandably) attracted the lions share of his attention while Zolis tried to support them with spells. Colesta meanwhile had got caught up in a fight with a creature that had the lower body of a giant spider, but the upper body of a Drow. She smote it with spell after spell until the creature lay twitching on the floor.

A horn sounded earnestly in the dark and in a obviously well practised manoveur, the Duergar stepped back from the wall, covered by their comrades on the second wall. Meanwhile a pair of massive doors opened on the eastern flank and a horde of powerfully muscled Quaggoth's (slave race kept by the Duergar) came pouring out to attack the invaders. Seeing the furred creatures throwing the invaders on the flank back, Colesta turned and ran over to where the others struggled desperately with the giant.

This is actually the first time I have actually seen each member of the party mostly fulfilling their proper 'roles'. Only took what 18 months of gaming, maybe two years?

The giant was taking heavy damage, but doling it out in equal measure. A low sweeping blow caught both Val and Mary sending them crashing unconscious to the ground. Gabrielle was badly injured from the initial assault, and desperately fended off the powerful blows of the giant, fighting defensively. The Duergar were trying to help, but were unable to land any blows on the huge creature. Seeing both combatants near death, Colesta called on one of her last remaining offensive spells, sending a hail of magic missiles into the Fire Giant and with a cry of timber, it fell lifeless to the floor with a loud crash.

The battle had most definitely swung in favour of the defenders and the attackers tried to retreat, but were pursued to the edge. Pushed into an increasingly tighter and tighter space the inevitable happened and the rearmost invaders fell off the cliff to their doom in the darkness below.
« Last Edit: April 30, 2019, 05:50:52 AM by Dark Alex » Logged

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    ImageThe Giant Claw - Slime drop

    Earth is visited by a GIANT ANTIMATTER SPACE BUZZARD! Gawk at the amazingly bad bird puppet, or chuckle over the silly dialog. This is one of the greatest b-movies ever made.

    Lesson Learned:
    • Osmosis: os·mo·sis (oz-mo'sis, os-) n., 1. When a bird eats something.

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