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Author Topic: My D&D campaign  (Read 93821 times)
Alex
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« Reply #105 on: June 05, 2018, 01:43:30 PM »

Part 19 all finished and updated.
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« Reply #106 on: June 20, 2018, 04:16:34 PM »

Part Twenty Of The Ballad Of The Band Of The Hand.

So as the manticore bore its wounded or dead rider off beyond the treetops, beyond the range of the deadly crossbows. Everyone would keep a sharper eye skywards from now on. Injuries were tended to and the group continued on its path through the forest westward for a couple of days, eventually turning north towards the Earthfast Mountains ignoring the ports to the south. As the party had no wish to travel by ship any time soon this was something of a relief to them.

Colesta and Zolis compared their spell books with each other as well as the one Zolis had taken off the wizard they'd killed when first encountering the Dwarfs. Colesta's mastery of both divine and arcane magic was now approaching a new height of mastery and she had learned how to balance such powers equally. Although she couldn't match Zolis's pure arcane might, she would be a lot more versatile.

To be continued.
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Alex
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« Reply #107 on: June 22, 2018, 04:56:42 PM »

The caravan travelled through the high mountain pass. The air chilled considerably as they climbed higher and higher despite it being high summer the group were soon regretting not bringing warmer clothes. Four more days of cold travelling saw them through the pass though and heading down onto the plain known simply as 'The Vast'. Running along the foot of the mountains ran the Fire River and the best place to cross it was a outpost, a small city called Dragon Falls. As they entered Thorin warned the group that this would be the last time they'd see any civilisation for some weeks and they should enjoy it. The caravan wouldn't be leaving until late the next afternoon to allow everyone to rest after the fights they'd had on the way here.

As per usual the party looked for a mid range inn to spend the night in. Entering a dark and smokey building, they for a few seconds attracted the attention of all those inside. Everyone seemed to be drinking some viscous black liquid from small glasses. Val went up to get some ales for the group only to be told in a thick accent that the inn served only some drink called 'Coal Tar'. She paid for some rooms, food and drinks and returned to the others.

To be continued.
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Alex
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« Reply #108 on: July 07, 2018, 04:39:23 PM »

Zolis being the resident semi alcoholic for the group decided to try the tiniest sip of the Coal Tar. It tasted surprisingly sweet andf light with perhaps a hint of aniseed, but when he swallowed he discovered it was incredibly potent and burned like he'd swallowed a fireball. Coughing and spluttering, he attracted much laughter and cheering from the crowd.

Hesitantly the others tried their drinks, but had no problem swallowing theres. Determined not to be outdone by the rest of the group Zolis then decided to down the remainder of his drink in one fell swoop. He would not wake up again until the next day.

The rest of the gang spent the night in discussion and relaxation before heading to their rooms. In the morning the group split up going shopping. Zolis had decided he needed to go buy a pair of daggers and the rest bought supplies for the trip. Late that afternoon they met up with the caravan and continued the journey northwards out of the city.

A week was spent travelling north across The Vast before re-entering the Earthspur Mountains. Several times the party spotted cities on the horizon, but the Dwarves warned them those cities were not to be entered lightly and were governed by corrupt powers. The caravan again climbed up into the moutains although not as high as before. Once through the mountains they turned westwards through the forests that marked the eastern end of Cormanthor. The caravan wound a narrow trail between the woods and the Flooded Forest until the reached a wide river where a primitive ferry provided transport over the river. It was however only large enough for a single caravan to be transported over at a time.

Part way through the crossing a bunch of creatures, strange humanoids, but with scales and gills attacked the ferry. While the party and dwarfs engaged them, another two fish men emerged and started cutting the rope that was used to pull the ferry over the river. If they managed to slice through the rope the ferry would be swept away and lost.

A combination of missile and magical firepower drove the strange creatures off, dead or fleeing the battle.

The rest of the of crossing went off without further incident and they headed further into the abandoned Elven kingdom of Cormanthor.
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Alex
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« Reply #109 on: July 08, 2018, 04:55:12 PM »

The Tale Of The Band Of The Icky Hand, Part 21.

The caravan under the able leadership of Thorin quickly recovered from the attack and continued winding its way south east. They had left the regular road behind and were now travelling over bumpy and uneven ground. Even the expensive suspension on the groups coach provided very little relief from the bumps and jolts. Thorin informed them that they'd be stopping overnight in a nearby hamlet, but they'd have to set a good pace to get there before nightfall. As the light began to fail they were approaching a pleasent enough looking village nestled in the trees. Other than half a dozen children playing a game in the shadows between two buildings the place seemed empty. They stopped outside the inn, wondering at the unusual stillness. Zolis and Colesta walked over to the children. They stopped playing an chanted a rhyme.

"Out of the West,
The Dark comes crawling;
Higher and higher,
Till It touch the sky.

While in the East,
The Light, still burning.
Sends the Hero,
To the funeral pyre."

The children stared at the pair and with a shock Colesta saw that they had jet black eyes. No iris, nor white. Feeling somewhat creeped out by this Thorin decided to move on rather than camp here after all. The group hung back with both Zolis and Colesta casting Detect Magic. They could tell some sort of magical aura was there but not of any kind of magic they were familiar with. Colesta tried to dispel it, but the children merely ran out with a sinister laugh and disappeared behind a house.

The Dwarves had left the village and the party had to ride quickly to catch up with them. They did not travel too far, a few miles out of the village before they had to stop and make camp. Thorin however could see a campfire on a nearby hillside. With everything that had happened recently Thorin 'voluntold' the party to go investigate. A cold rain had started to drizzle down, and no one had eaten for hours. Nevertheless, they obediently set off through the dark woods. Initially the group thought to travel without light, but the forest was thick and the roots twisted. If they were to make any progress at all without collecting many bruises they would need some source of light. Regretfully Val took out the Gem of Brightness to illuminate their way.

After close on two hours of threading their way through the damp woods they were close to the camp fire. Faintly they could hear talking although not enough to make out what was being said, nor what language they were speaking. Val it was agreed would sneak ahead while the others waited for her. She crept quietly forward until she could hear better. Although Val spoke fluent elvish and could identify some of the words, the dialect was strange and not all the words were familiar to her. She decided to creep forward, but having left the gem behind could not see and tripped on something unseen. She fell to the group with a whoosh as the air was forced from her lungs. From ahead she heard questioning voices shout and quickly tried to hoot like an owl. However still trying to get air back into her lungs she noise she made was more akin to a coughing giraffe than an owl. A pair of shoes appeared in her vision and looking up she could see what looked like an elf, with dark skin and white, almost silvery hair. In heavily accented common she offered to help Val up and invited her to warm herself by their fire.

To be continued...
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Alex
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« Reply #110 on: July 09, 2018, 01:08:23 PM »

Val somewhat shamefacedly stood up and accepted the invite, calling to the others to join them. She was introduced to the group. There were three of the dark skinned elves, one female and two males and they appeared to be cooking some large forest creature they'd caught. The group were invited to partake of the meal. Given they'd went over eight hours at this point without food, it was a welcome offer. When the female offered them a drink from a bottle this was also gratefully accepted. All the group took a swig from the bottle, although none of the elves took a drink from it.

Colesta collapsed to the ground, her stomach in agony. Zolis and Val leapt to their feet demanding to know what they had given them. The dark elves merely laughed evily. The female cast a spell on herself, while the two males drew their weapons (one was an archer, the other carried a scimitar). Zolis called on the arcane might at his command and called a magical fire down on the woman, incinerating her despite her wards and protections. The swordsman hacked at Zolis trying to end him before he could repeat this feat while seeing their leader so easily killed, the archer called down a magical darkness (an innate ability of the Drow, or Dark Elf's). Colesta was prepared for this and dispelled the darkness, leaving two very surprised Drow blinking in the (comparative) light. The scimitar welding Elf cut Zolis badly across the chest, but in return came under a magical attack from Colesta. A second globe of darkness was called down and although Zolis tried to dispel it, his counterspell simply wasn't powerful enough. Stumbling around a little Colesta and Val managed to bump into each other, but found their way out of the darkness together. Zolis also managed to stumble out of it, but on the opposite side of the dark. He asked his pet raven (bet you had forgotten about the raven) to track down the fleeing Drow, but it was more interested in the possibility of feeding on some eyeballs.

The party debated on how long the darkness would last and the possibility of waiting for it to disappear so they could loot the dead Elf's body, but in the end they were not sure how long it would last (20 minutes. Me, I'd have went back in and searched through the darkness for the body, she had some neat magical items on her) and decided to return to the caravan. Colesta had been seriously damaged by the poison and had to be helped all the way back. In the morning she would be able to pray for spells that would repair the damage but for now she was badly weakened.

The Dwarfs were somewhat incredulous when the party told them the tale. They found it hard to believe anyone would be foolish enough to accept the hospitality of the Drow and that the party were lucky to have only been poisoned. Fearing more Drow may be in the woods the guard force was doubled for the night.

The next day was quiet, although on guard that night Zolis could hear the sounds of merrymaking coming from the nearby woods. He decided not to investigate (which all things considered is a good thing, however he did miss out what I thought was a nice little section where he could p**s off the King of the Fae. He will make a cameo appearance later, but it won't have quite the same effect as it would have had otherwise).

To be continued...
« Last Edit: July 11, 2018, 12:49:57 PM by Dark Alex » Logged

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« Reply #111 on: July 10, 2018, 09:45:03 AM »

Although I am working a short published adventure into the campaign, the encounters the party has been undergoing are mostly my own design to give it all a bigger build up.

The caravan continued, with Colesta recovering from the effects of the Drow poison assisted by her divine spell casting ability. The Dwarves had been muttering amongst each other quite a lot. Eventually Val decided to talk to Thorin and find out what was happening. He told them that with everything that had been happening the decision had been made to take to the ancient Underhighway, a network of tunnels that in ancient times linked the Dwarf kingdoms, but had fallen in many places to fell creatures. However, given the strange things they'd seen recently and the fact that at least one Zhentarim Skymage was hunting them that it may be the safer option. It took another few days travelling to get to the closest enterance to the Underhighway. A massive carved tunnel perhaps 80 feet wide. Light disappeared as the caravans entered the tunnel. The party had to supply their own light sources since the Dwarves could quite happily see in the dark. These tunnels were no ordinary underground caves, instead they were hand carved with perfection by thousands of years of Dwarves. Thorin explained that this particular branch had been used to trade with Cormanthor in ages past.

A couple of days passed travelling undergound, or at least what the group figured was a few days. Then on the third or fourth day, the caravan was called to a halt as suddenly a great chanting noise came from up ahead. The wagons were drawn into a laager and weapons were prepared as whatever was making all the noise deep underground got closer and closer to the travellers.

To be continued...
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Alex
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« Reply #112 on: July 10, 2018, 01:22:09 PM »

A hastily prepared fire illuminated the circle made by the wagons, but cast precious little light beyond that. Before the humans could see anything the Dwarves were firing at targets in the darkness, grimly reloading their crossbows and firing as quickly as they could. Then all too soon the party got to see exactly what they were facing.

A sea of Goblins had come pouring down the corridor towards them. For Val and Zolis this brought back painful memories of the defence of the temple of Lathander, but they were much more powerful than they had been back then... It seemed many lifetimes ago even though it was just a few short months (the party had been adventuring for approximately 4 months now).

The Dwarfs and the group tore into the Green tide, reaping a bloody harvest through the small but vicious creatures. Thorin stood like an unyielding oak in a storm beating them back. His armour was all but impenetrable to their weapons, but in return his axe was splitting Goblins in twain with every stroke. Then a creature, much larger than the Goblins strode forth, crushing some of its smaller companions beneath its feet. It was an ugly looking beast, green skinning with a long, narrow nose that hung below its chin. Even stooped over at it was the creature was at least ten feet tall. It charged with a loping gait into the fight, a buffet from one hand almost knocking one of the caravans on its side.

Much to my chagrin, no one in the party called out "They have a cave troll!" The geek is weak with my gamers. So far the only reference they have gotten was the Dwarf names being from The Hobbit.

Colesta summoned a glowing magical representation of her Goddess's favoured weapon (she thought this was a mace, but is actually a shuriken) and sent this to attack the massive creature. The glowing disc buried itself deep in the Troll's shoulder, but its unnatural healing ability started repairing the wound almost immediently. Lightning poured from Zolis's fingers, which was added to by Colesta sending a burst of flame towards the creature. It charged deep into the Dwarvish ranks, enraged by the pain, grabbed poor Balin in its claws, lifted him high in the air and ripped his body in two, sending a bloody shower raining over everyone. The Dwarves stood shocked by the sudden demise of their companion, but the party managed to bring the creature crashing down to the ground. Panic already glittering in the black eyes of the Goblins (again something unusual, the Goblins the party encountered previously all had red eyes), the loss of their champion sent them into a full rout. The Dwarves gave chase, hacking more of the scummy creatures. The ground reverberated with the fall of the Troll, but it didn't seem to stop. The party barely had time to wonder what was happening before another monstrosity burst forth in a pile of rubble from the ground. Not as tall as the Troll, but much, much wider the newcomer resembled some strange and unholy cross between a beetle and a man. It stared inscrutably at Zolis, and he found himself unable to break its strange compelling gaze. Rational thought fled from his mind and he started to drool and gibber.

No difference there then.

Val fired her crossbow at the giant insect (actually a creature called an Umber Hulk) to no effect. Colesta was wishing she had picked a different set of spells for the day, but sent some Magic Missiles and Scorching Rays to damage the behemoth. Seeing the wagons under attack, Thorin came screaming back. His great axe rose high into the air and hacked into the thigh of the Umber Hulk and kept going until one of its thick back legs was completely severed. With an insectile screech it fell to the ground, thick black ichor running from the gaping wound. A second blow split its head ending the threat from the beast. The Goblins had long fled and the survivors were left to survey the damage.

Thus ended the nights session.

A little bit behind the curtain on this whole fight. The waves of Goblins were designed to be disposable and get the party to use their area of effect weapons to eliminate large numbers of them. Then the Troll would come along, take their big gun spells that remained then leave them facing the Umber Hulk as a pretty damn difficult fight for them, although one they should still win. Unfortunately, Thorin scored a critical hit, which with his particular weapon meant it suffered triple damage and pretty much one shotted it. This was a little disappointing but stuff like this happens. I have in my own time as a player upset more than one DM by taking out what he had planned on being a recurring big bad guy on the first encounter and you have to learn to adapt and improvise on these occasions.
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Alex
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« Reply #113 on: July 11, 2018, 01:07:21 PM »

So with someone who will hopefully fulfil the front rank fighter role (and hopefully stick around) due to join the party next week), how are things going?

Well Colesta has entered a prestige class, which is something that a player can do that gives them a lot of extra oomph in one particular area, but at the expense of suffering elsewhere. Her bonus is that she will always have access to a lot more spells that Zolis, or any other similar spellcaster. Only another Divine Arcanist or Mystic Theurge (I can never remember the proper class name) can hope to compete with her in that respect. The trade off though is that Zolis gets access to higher level spells faster. Unless he goes for a prestige class that slows down his spell progression anyway.

Val is still aiming at becoming a Shadowdancer from the lessons Aileen gave her before she disappeared (I'll explain what happened there later as well as what happened with poor old Bran, if you want to avoid a spoiler in this respect don't read after the line that starts *****). As she needs another feat before she can enter that class I figure she'll get there at 10th level (currently the group is 7th level). Zolis is heading towards a prestige class too, one called a Daggerspell Mage. However he can only meet the requirements to enter this class while he wears his mask. Should he lose is after becoming a Daggerspell Mage he would be unable to use that classes abilities until such time as he had regained the mask or qualified some other way such as picking up a level in rogue).


****What happened to Aileen & Bran?

Remember Sir Geldon, the assassin who had a threesome with Val and Zagan and got Zagan pregnant? Well, the Dark Reflection has been hunting the party and caught up with them. They kidnapped Aileen when the party left the tavern and she was left inside. Bran was poisoned via a tiny poisoned dart that caused him to have a heart attack. The party may find out about this later, however for the moment they have eluded their pursuers, although since the Dark Reflection has close ties to the Church of Bane which in turn has close ties to the Zhentarim they have some idea where the party are heading and are hot on their trail. Taking the Underhighway will give the party some breathing space, but sooner or later the Dark Reflection are going to catch up with the party again. How soon depends on how much the party keeps moving and wither they can keep their heads down or not. Anything that attracts attention will only make the confrontation come sooner...
« Last Edit: August 12, 2018, 03:32:51 PM by Dark Alex » Logged

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« Reply #114 on: July 16, 2018, 02:46:24 PM »

The man, a holy warrior was his harness, knelt before the altar. He had been summoned to this remote monastry for a purpose and shortly he would be going forth into the world, where guilt or innocence would be determined, and if required justice metted out to the faithless.

The armoured figure was tall, muscular and handsome. His eyes spoke of an inner nobility and goodness. Everything a paladin of Lathandar should be the abbot thought as he approached him, coughing to attract the man's attention.

"You have been briefed on your mission my son?"

"Yes First Dawnbringer. If they are innocent I will see the heroes of this sacred place cleared of all charges. If not..."

He left his reply unfinished as one hand fingered the pommel of his heavy mace.

"Your mount has been fed and watered. He waits for you outside. The stableboys report he is a strange beast to work with."

"Yes. Not your typical horse certainly."

As he spoke he rose up to stand before the altar. The light streaming through the stained glass window played over the silvery surface of his mailed armour glittering like a salmon.

"Where will you look first my son?"

"The Morning Lord speaks to me. He tells me I should look north east. I shall search Sembia first and I swear by the first rays of the sun I will not stop until I have completed my mission. Let the defilers beware for the wrath of the Morning Lord is terrible to behold."

With that the holy warrior strode from the hall. To the south was the small city of Asbravn. To the north the templer city of Hluthvar. Followers of Lathander would not be made welcome there, but neither would he be in fear of his life. Climbing onto his warhorse he left the compound that housed the Monastry noting the damage caused by the recent Goblin attack, then rode the path northwards.
« Last Edit: October 27, 2018, 09:15:38 AM by Dark Alex » Logged

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Alex
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« Reply #115 on: August 01, 2018, 05:25:19 AM »

The Ballad Of The Band Of The Icky Hand. Part The Twenty Second.[/u]

The group stood victorious but in shock at the death of Balin. The Dwarves tended to their fallen comrade, putting his body back together as best they could, wrapping the pieces in a blanket to keep him together. Temporary repairs were made to the wagons were required. Zolis, unnoticed by the rest of the group wandered into the tunnel the Umber Hulk had dug and explored it for 10 minutes or so before returning to the group.

Just as well really. Another five minutes of walking and he’d have wandered into an entire nest of hostile Umber Hulks. This would not have gone well for him.

 In silence the caravan proceeded onwards. They spent another two days travelling underground with very few words spoken the whole time, although Thorin did ask Colesta if she could do anything to preserve the corpse. Nodding, she explained that she could cast a spell on the body that would help although it would have to be recast every few days. Eventually the group could see a pinprick of daylight in the distance as the floor began to slope upwards. This gradually got larger as they closed in on the exit. The first breath of fresh air on the wind was very welcome when everyone emerged blinking into the daylight.

Kili told the others they were close to the border with Sembia. Asking how far they still had to go, Val was informed that they still had to travel the length of Sembia to the border with Cormyr to reach their final destination. A large stone bridge, guarded by men in the colours of Sembia stood watch over their northern border. The Dwarves were clearly happy to be out of Elvish lands, even if it was only into human ones instead. Bombor sorted out their crossing with the guards, paying whatever fees were required and they travelled onwards the heartlands of Sembia. The nation of Sembia as a whole is regarded with a degree of suspicion by its neighbours. It is not an overly evil or expansionist country, however they are viewed as being a nation with a love of wealth and one to carefully read the small print on any business dealings with. A common saying is to count your fingers after shaking hands with a Sembian.

Late in the afternoon they reached a remote trading post. A small wooden fort with a 20-foot-high watchtower and inside an inn and a small general store. Another caravan with mules loaded up with silks was already there. Val headed into the inn, while Zolis, Thorin and Colesta strode into the store. It was not well equipped for adventurers having a small collection of weapons but did buy and sell furs, supply provisions and whatnot. Colesta was able to buy a pouch of spell components, but Zolis was unable to replenish his dwindling supply of spell components as they only had the one pouch (and the price was about 50% higher than they would have been charged elsewhere, although Colesta did manage to bargain him down a little). Thorin spoke to the store man (SIlil) to pay the fees for staying the night while the others went to join Val in the inn.

Meanwhile Val was trying to rent rooms for the group in the inn only to be told there was no such service. The fort provided some security from roving wild beasts and bandits but its facilities were basic and they were expected to spend the night camping in its courtyard. Val was finding talking with the barman (Kiri) frustrating as pretty much all he could offer was a small choice of alcohol. Being Sembians, they were expecting bribes before being more forthcoming. Many of the guards from the other caravan were in the crude inn drinking and thinking that she could start gambling. She went to the store, picked up a deck of cards and returned to the inn. However, having no skill at gambling, Val was forced to cheat when she persuaded a bunch of men to play cards for (comparatively) high stakes (10 silver pieces each, a lot of money for a caravan guard). The guards were seasoned card players, although only casual ones and while she lost some hands she did manage to clear them out of their hard-earned pay. Eventually the men quit playing and headed to bed. The night seemed to be winding down and everyone decided to rest up for tomorrow, especially when Thorin came in and mentioned that when he had told the store man about the eventful journey they had went through, he had been told he could only rest here for the night and would have to be moving on in the morning.

Zolis and Colesta headed straight for bed and their much needed eight hours of sleep (required if you want to be able to learn spells), while Val sat up for a while musing over her wins. So, engrossed in thinking about this was she that she failed to spot or hear the stealthy movements of others around her. Slowly the “guards” from the other caravan were infiltrating the Dwarven campsite, short swords at the ready. It came as something of a shock to her when she heard a shout of pain and turned around to see that somehow a man had snuck up behind her, ready to strike her dead but had somehow managed to slip and stab himself quite deeply. She yelled a cry of alarm waking up everyone. Well not quite everyone. Zolis evidently had a flashback to his days of sleeping through every fight and decided not to wake up for this one.

One of the bandits had snuck up beside him and with the sharp edge of his cruel blade, slit the wizards throat from ear to ear. He gurgled, choking on his own blood and unable to breath. Horrified, Val could only watch as the life fled from his body. She also noticed that the black mask he had worn for months reappeared and fell onto the ground. The Dwarves were enraged at being awoken by such treachery and soon hacked the bandits down. Silil and Kiri came running out to see what the noise was. Shocked that their establishment would be attacked Silil demanded the Dwarfs leave as soon as it was light. Clearly, they were jinxed and brought bad luck with them. Thorin was more preoccupied with the injuries taken by the group and gave his condolences to Val on the loss of her friends. Slightly perplexed she said, “But only Zolis is dead, what do you mean friends?” He directed her around the corner of one of the carriages where Dammas lay, murdered in the same manner as Zolis.

No one else had spotted the mask lying beside Zolis. Val and Colesta split his gear and that of Dammas between them and then prepared their bodies in the same manner as Balin. Colesta would be casting Gentle Repose a lot on this journey.

When light finally came the caravan moved on with all the enthusiasm of a funeral cortege which increasingly this journey seemed to be resembling. They had also incidently decided to take the mule train the dead bandits had came in with, the Dwarves agreeing to split the proceeds from its sale 50/50 with the group. The mules appeared to by carrying various materials for clothing, expensive looking silks from far off lands.
« Last Edit: August 01, 2018, 08:10:42 AM by Dark Alex » Logged

But do you understand That none of this will matter Nothing can take your pain away
Alex
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« Reply #116 on: August 07, 2018, 04:07:29 PM »

Since I had Tina and Anders staying for a week we (me and Anders) had some chats about his replacement character. We got down to he would like to play Zolis.

Now, being a high magic world he could actually be brought back from the dead. There are various ways this can actually be done, some more expensive than others. And some work differently from others. The cheapest option would bring him back in a different body. And well, a different species. There is a table you roll on randomly on for what he comes back as. Oh and I so want them to use this spell. The next option... well Zolis comes back to life but has lost some of his powers. If the party really wants to splash out the cash though they can have him back as he was before. I may have to make surte they lose their money beforehand then lol. I so want Zolis to come back as a Kobold. Or a Hobgoblin. Or a Bugbear... oh the possibilities, mwah hah hah hah!

Although just because the party gets a ressurection (or reincarnation) spell cast does not automatically mean that the god/goddess the person follows will allow them to be brought back. If the persons deity wants to keep that person... well that is just tough (the DM is allowed to say the spell doesn't work).
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« Reply #117 on: August 12, 2018, 04:28:41 PM »

The Ballad Of The Band Of The Hand Part Twenty Three.

The somber wagon train continued on its way from the trading compound with an increasing supply of dead bodies. Well they had two bodies. Dammas was stripped of his equipment then left naked and dead on the ground, forgotten about in the chaos.

Almost a week of travelling brought the group deeper into Sembia and within sight of the capital city, Ordulin. Unlike most cities in Faerun, Ordulin is laid out to a plan with the capitol building in the centre and the streets spreading out from it like rays of sunlight. The city is much newer than the others having been constructed to claim the area from the dales.

The Dwarves told the party they'd be staying in the local branch of The Rumpled Bedsheets while the party decided to head somewhere more upmarket. They found a rather exclusive inn and raised some eyebrows when they entered. Asking for a room in the outfits they were wearing automatically let to the price being multiplied several times upwards, but the group members wanted a bath and didn't pause to think about the cost.

Seeking to have Zolis brought back to life Val headed off to the temple district. Past experience pulled her footsteps past most of the houses of the holy until she found herself at the temple of Lathander. She entered inside without being recognised by the clerics. Unfortunately she was recognised by a paladin. Indeed the very man who had been sent to hunt her down. Surely it was the providence of Lathander that had led him to this place. He watched as Val spoke to a junior priest and was then led to the First Dawnbringers office.

Val asked the Dawnbringer about having a companion brought back from the dead. Being a Sembian the Dawnbringer did his best to sell the most expensive spell available to her, not mentioning the cheaper options until it was made clear that she did not have the money to pay for the deluxe options. Eventually the Dawnbringer suggested that if his services were out of the price range of Val then perhaps she should enquire of the druids for a less expensive option.
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But do you understand That none of this will matter Nothing can take your pain away
Alex
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« Reply #118 on: August 13, 2018, 09:41:28 AM »

On leaving the Dawnbringers office Val was stopped by an armoured figure. He asked if she was Valerie, the companion of Cadmus. Caught off guard she replied "Yes, uhm maybe. Depends who is asking."
He got the story of Cadmus's demise out of her, but he found the story a little... well unlikly. She also confessed to stealing gold from a dead man. Somewhat taken aback he demanded to hear the story from someone who had seen Cadmus's death and he swore he would make it his personal mission to ensure Val remained on the path of goodness by keeping an eye on her to make sure she would not have the chance to steal anyones money.

Val took the stranger outside to meet Sillas, the only survivor who actually saw Cadmus die. He explained in his yokel accent about the escape under the city and the giant albino crocodile they had encountered, perhaps including various details that the rest of the party might have rather he had left out.
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Alex
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« Reply #119 on: August 14, 2018, 03:52:17 PM »

Still somewhat incredulous of the story he was being told, the paladin resolved to keep this group of miscreants under a close watch.

Especially Val, who after all was the only survivor of the group named on the wanted poster.

The rest of the day was spent in debate on how to proceed. It was however decided that as the spells that the party could almost afford to have cast had a time limit on them, and the party would only have a day or two at most to sort one of them out that they would ask Thorin if they could spend another day in the city before proceeding (This is a request that will have major repercussions as the party may find out later. They however are sadly unaware that they are being tracked) . The night was spent in the inn, a comfortable blessing compared to the sleeping outside they had subjected to.

The next day everyone met up for breakfast. A variety of fruits, nuts and breads were available. Much to her delight some of the breads were baked with a chocolate centre. But for her new… companion’s intervention she would have taken every single piece of it away with her. He limited her to a reasonable amount, then left the inn before her. With a skip of delight, Val retrieved her bag of holding and filled it with all the bread she could.

This would be the same bag that contains the masks the party has so far collected. The fragments of a long-destroyed god. Remember this. It becomes important later.

Val decided to meet up alone with Thorin, which pretty much was the party saying to the Dwarves you are not leaving right now. Since the caravan was ahead of schedule Thorin agreed on the condition the party paid for the lodgings and entertainment for everyone. Val agreed and with a whoop of delight the Dwarves headed off to the nearest taverns and whore houses.

As Thorin left, Val handed him her bag of holding and told him to help himself to the bread within.

Remember just what is in that bag. Val just gave it to a Dwarf and said she’d pay for him to get very drunk and sent him running off into an unfamiliar city.

Yeah like that isn’t going to bite the group in the ass later.

Well not much.


Val then returned to the temple of Lathandar with the paladin, who finally introduced himself as Sier Nigel of Hawthorne, apologising for not doing this earlier. He was hoping to persuade the temple to give them the required resurrection a little cheaper. The Dawnbringer did agree to perform this at cost (although being Sembian it clearly pained him to do so). He would require however 10,000 gold pieces worth of diamonds as a reagent to cast the spell. The gems would be consumed as part of casting the spell and lost. Val then spent most of the rest of the day desperately trying to track down Thorin in order to buy some gems off him. Colesta meanwhile was speaking to the priestess in the temple to Chantea, a nature goddess. She could restore life to Zolis for a mere 1,000 gold but she could not promise what body he would come back in.

Nigel persuaded Val and Colesta that they should actually contact Zolis’s spirit and ask him if he wished to be returned to life. This was well within the cleric of the goddess of magic’s powers. They unwrapped his body from its funeral shroud, invoked the power of her goddess. With his throat deeply cut, he replied in a ragged, gargling voice that he wanted to return to the land of the living. Or did he? Maybe. Well yes. Probably.

Val then spent many hours in an almost entirely fruitless hunt for Thorin to try and buy diamonds off him. The gods of fate were not being kind (i.e. the dice) and she couldn’t find anything. Out of desperation, Colesta went looking for a gem trader. She found one easily who could supply the required gems, but couldn’t find Val to get the money to pay for them. If she had, had enough money on her she’d have paid for the budget resurrection herself.

In fairness, the visit to the city was supposed to be about 10 minutes. It got extended a little when the party said they wanted to visit a temple of Lathander and I decided this was a perfect chance to introduce the new member of the party since he was a paladin of that god. Seems to be a lot of coincidences with Lathander in this campaign. I’d like to say I had a hand in them, but it owes everything to serendipity instead.

In an attempt to get things moving I mentioned it was close to shop closing time and the party were running out of time to get the diamonds. Val persisted in trying to track down Thorin (a useless endeavour as he has signed a contract only to sell his goods to Irilian and he is a stickler for rules), but I fudged the dice rolls a bit to allow her to bump into Bombur instead. She found out from him that the caravan had no diamonds on board. The shops had now closed and as it was getting dark the temple to Lathander would be closing soon too. The party either had to get the diamonds from the merchant via theft, or visit the temple of Chantea. If they arrived after midnight however it would be too late to return Zolis’s soul to his body. Although Val really wanted the more expensive spell to bring back Zolis she eventually had to settle for a Reincarnation.

The dice were rolled for what body Zolis would return in.

The old druidess hurried the group in and had the body prepared, applying sacred unguents to him, drawing ancient mystical symbols all the while chanting in a language that was ancient when the world was young. A sparkling green mist covered the body of Zolis and his form inside it seemed to warp and change.

And although the party know what form he has returned in, in order to create some suspense I am going to wait until next week to tell you exactly what that form is.
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But do you understand That none of this will matter Nothing can take your pain away
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