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Author Topic: My D&D campaign  (Read 93730 times)
Alex
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« Reply #120 on: August 17, 2018, 07:55:55 AM »

Still wondering what to do about the party being stupid enough to give the Dwarves the bag of holding with the masks they have found so far. If I do what my gut tells me to do, then it has major implications for the campaign and yet just having them handed the bag back seems... wrong.

Kind of one of those situations where I know exactly what I am going to do, I am just still debating with myself for some reason on it.
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Alex
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« Reply #121 on: August 19, 2018, 08:04:29 AM »

So, the scoreboard for the party runs something like this...

Reoccuring villians killed too early: 1.
Party members killed (PCs): 2.
Party members killed (NPCs): 2.
Party members ressurected: 1.
Party members vanished: 1.
Current bounty level on the party: 4500 gold.
Major enemies: Teziir, The Court Of The Night King, The Dark Reflection, The Dark.
Masks the party have collected: 2.
Masks the party have lost: 2.
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Alex
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« Reply #122 on: August 26, 2018, 04:07:44 PM »

So, the scoreboard for the party runs something like this...

Reoccuring villians killed too early: 1.
Party members killed (PCs): 4.
Party members killed (NPCs): 2.
Party members ressurected: 1.
Party members vanished: 1.
Current bounty level on the party: 4500 gold.
Major enemies: Teziir, The Court Of The Night King, The Dark Reflection, The Dark.
Masks the party have collected: 2.
Masks the party have lost: 1.

Scoresheet updated for tonights game.
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Alex
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« Reply #123 on: August 26, 2018, 05:13:58 PM »

The Ballad Of The Band Of The Hand, Being Part Twenty Four.

Zolis's eyes opened and he sat up, bolt upright. "What the... Where am.... What is happening."

The rest of the party breathed a sigh of relief that the spell had worked and brought Zolis up to date on what had been happening while he was... resting. They then started making plans, until with a cough the druidess informed them that she wished to get to bed and would the party kindly leave the temple. Zolis was however totally naked and his new body would not fit into his old clothes.

Oh yes, his new body. Zolis was now somewhat taller and muscular than he had been before. He also had tusks and green skin, but no hair as was common for a half orc. When he spoke his voice was much deeper than it had been before. Colesta removed her cloak and told him to wrap it around himself to make a makeshift loin cloth.

They went to return to their inn, but bearing in mind the late hour the inn had shut it doors and was locked up tight. Various options were discussed but in the end the group decided to sleep in the coach. Val quickly offered to stand first watch and as soon as Nigel had closed his eyes, silently slipped off to find a tailors shop. Breaking into the first one she found it specialised in ball gowns for high born ladies. Although tempted at the thought of stealing one and makign Zolis wear it, she with a regretful sigh decided against it. The next shop proved slightly more useful, at least catering for high born men. Grabbing a random selection of clothes she slipped back out into the night, leaving what she guessed the clothes were worth sitting on the shop counter. Going outside and returning to the coach she found she had a pair of bright yellow silk pantaloons, a frilled shirt with puffed and slashed sleeves, with a black waist coat. Finally for some accessories he would be sporting a top hat and monacle.

Oh, if only I was a talented artist and could draw what a half orc in that get up would look like.

In the morning the party awoke as well rested as they possibly could be and rejoined the somewhat hungover looking Dwarves. Thorin greeting them, and told them he had good news for them. He'd heard they needed money from Bombur and had been offered 2,000 gold for the bag with the bread in it she'd given to Thorin. He'd sold it on their behalf and presented them with the money.

Given the other items that had been in the bag, this caused some consternation in the group. Val protested to Thorin who shrugged his sholders and said "Well lass, you gave a bag to a bunch of Dwarves and told them to go and get very drunk. What did you think might happen?"

Besides as Thorin pointed out. The man who bought the bag said he was a friend of the group and he'd be seeing them again soon. Said his name was Kano.

Much blame was then cast in Val's direction as she was (eventually) forced to admit they'd lost the black mask. Zolis was distraught when he heard this and wanted it back. He tried using the compass to see what direction the mask lay in and it pointed steadily southwards. There was also some consternation that someone the group had long thought dead was apparently not as deceased as had been originally though. The group wanted to search for the mask, but the Dwarves were not willing to wait any longer. They had already spent an extra day and wanted to complete their mission and be on the way home.

To be continued.

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Alex
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« Reply #124 on: August 27, 2018, 09:22:28 AM »

The caravan exited the city heading southwards, along the road known as the way of the manticore that would take them to Irilian. Over a couple of weeks of travelling they passed through Salgaunt and Daerlun. When the road split, Zolis wanted to continue south to recover his mask (evidently he had forgotten the compass is only good for rough directions as it can only be used once a week. Had the group parted company with the Dwarves at this point they'd have been on a wild goose chase), but the Dwarves refused to make such a detour and pointed out that down that road lay the city of Saerloon which of all the cities of Sembia was the worst.

Once the caravan had left Daerlun it left the great trading road and took a much rougher and less well maintained road to the north, leading them towards the Thunder Peaks and the turgid place known only and simply as The Vast Swamp.

The group spoke to the Dwarves looking for more information on their destination. Much of what they learned they had already been told. Nigel was advised to cover his sigil to Lathander on his shield but haughtily refused saying he would never be ashamed of his God. Thorin merely replied that hit was his funeral, or more likely bonfire when he was burned for blasphemy.

With the last day of the journey approaching the Dwarves were increasingly excited and eager to get on with the journey and be on the way home. Everything that could go wrong it seemed however did go wrong. Wheels broke, draft animals needed reshod, a giant fallen tree blocked the road... It seemed as if nature itself conspired against them. They stopped to clear the road, but a horde of orcs came pouring out of the woods at either side of the road!

To be continued...
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Alex
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« Reply #125 on: August 28, 2018, 04:41:12 PM »

As the raving horde charged the caravan, Nigel heroically leapt out of the lead carriage and found himself toe to toe with the biggest Orc he had ever seen, and one who carried a maaaahooooooosssssivvvve two handed axe. The Orc raised it for an overhead swing, and brought it down with incredible force onto Nigel's chest, sinking deep into the breast cavity until the head protruded cleanly through his back.

(Yup, a character just died in his first combat, and not only that but on the first attack of that. The Orc rolled a 20 to cause a critical hit and then rolled maximum damage which was tripled for this particular weapon. This was enough to kill one and half Nigel's and still have a little damage left over. However, being the DM I decided to fudge things a tiny little bit. While 90% of the time I'll let the dice lie where they fall, sometimes in the interest of keeping the game fun I will mix things up a little. I also didn't do the usual fining someone a level for being brought back from the dead).

As Nigel's body fell to the ground, he felt his spirit departing this plane of sadness and sorrow. He felt rather irritated at the Orc for putting a couple of big holes in his shiny armour, he'd spent hours polishing that, and now it was air conditioned and splattered with his own blood. As his spirit drifted towards the heavenly planes that were the ideal paradise according to each deities desires, he heard Lathander's voice fill his head "Not yet my son. I have important work still for you on the plane of the living."

Nigel's floating spirit was dragged downwards, once more filling his body, unhurt and uninjured. With a smile, Nigel realised Lathander had kindly also repaired the big damn hole in his breastplate too. Taken by surprise the Orc barbarian was too slow to dodge Nigel's retaliatory strike, which although painful was not enough to down the beastial creature.

Although the initial surprise attacks had done little damage, the sheer numbers of Orcs was beating back the Dwarves who were taking small but regular amounts of damage and although none had fallen yet it looked like just a matter of time. The Dwarves were reaping a bloody harvest, and the green skinned hordes started to waver, but did not yet break. It was however the Orcs turn to be surprised however as a bunch of fantastically armoured Elf like creatures mounted on horseback, rode into the melee and started cutting down the Orcs. After a couple of passes by the cavalry and their champion being downed by a lightning bolt from Zolos the Orcs frenzy was broken and they fled only to be cut down by the vengeful Dwarves.

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ER
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The sleep of reasoner breeds monsters. (sic)


« Reply #126 on: August 28, 2018, 05:15:11 PM »

I like Nigel.
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Alex
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« Reply #127 on: August 28, 2018, 05:29:39 PM »

I like Nigel.


Uhm, you may wish the skip the next part of the adventure when I get around to writing it...
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ER
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The sleep of reasoner breeds monsters. (sic)


« Reply #128 on: August 28, 2018, 09:12:57 PM »

I like Nigel.


Uhm, you may wish the skip the next part of the adventure when I get around to writing it...

It's just that I admire the moxie of anyone who knows how to properly use "mostly dead" in a fantasy setting.
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Alex
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« Reply #129 on: August 29, 2018, 02:08:39 PM »

The elf like creatures seemed somewhat ethereal and otherworldly. Each of them wore a helmet shaped like an animal, stags seemed to be a popular theme. Their leader dismounted and removed her helmet, revealing a stunningly beautiful woman beneath. She approached Nigel and gave him a warning that dark powers were seeking to prevent them reaching Irilian and handed him a silver scroll tube instructing him to deliver it to Teral Guthdohtor at the Abbie in Irilian. Without another word she nimbly jumped back on her horse and their saviours rode off.

Minor nuisances continued to plague the travellers however delaying their arrival at Irilian until the light was starting to fail. Up ahead they could see the city gates were locked up tight. As they were contemplating spending a night in the shadow of the city walls cries of alarm went up from the rear caravan. Looking behind them the group could see what could only be described as a wall of inky darkness behind them and getting closer. Just ahead of the darkness lumbered a small horde of the undead. The drivers urged their draught animals to make their best speed, but where to go to? A path led off to the right towards an eight foot high wall with some heavy iron gates. Nigel however despite being wounded and the party being low on spells decided that since his god hates undead it was his holy duty to exterminate the creatures. As he ran back towards the undead (and the weird black mist), a heavily robed figure pulled the gates open and beckoned to them to come to him. As he opened the gates a strong wind picked up, whipping his cowl and robe around. Colesta joined Nigel and called on the power of her Goddess. She managed to send some of the zombies running and they disappeared back inside the mist.

The party was slowly forming the opinion that the mist would be a bad thing to touch.

Zolis and Val also decided (eventually) to ride down and make a stand against the darkness (oooh, that sounds proper dramatic that does), but were overcame by terror and their mounts decided to head to the only sanctuary available as the darkness started to close around them. When the increasing wind knocked the cowl of the stranger down, revealing a fleshless looking deathshead they may have had second thoughts.

The creatures that had resisted Colesta's attempts to turn them reached the stalwart paladin and he found himself fighting five of them at once. They were rotting and eyeless. Thick green slimy worms crawled over their bodies, chewing on the dead flesh which seemed to repair itself. Nigel slashed at one of them. His sword sunk into it, but the hole closed up completely when he removed his blade.

At this point he saw he may have a problem. The unarmed creatures grabbed at him, scattering their unholy parasites over him. The worms immediately begin slithering into the joins in his armour and burrowing deep in to his skin. Already near death, Nigel decided that while his god might want him to face undead and destroy them, he would also be quite understanding of the occasional need for a tactical withdrawl. This left only Colesta standing her ground and she decided that perhaps discretion might be the better part of valour. With the undead pursuing them every step of the way everyone now broke and fled to the gates. As soon as he was inside Nigel lashed out at the undead clawing to get through the wrought iron gates. However, the worms were burrowing deep inside him, making their way to his brain. Wracked by agony, Nigel was overcome by his tiny opponents and fall, blood pouring from every orifice as they chewed him up from the inside. His last words, ever recorded for posterity. were "Oh bugger, I forgot I could have drank one of my healing potions!"

The first words Nigel heard as his eyes opened once more in the gardens of Lathander were "Oh not you again!"

And with that we ended the session for the night.
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Alex
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« Reply #130 on: August 29, 2018, 02:35:16 PM »

Hmm, so one character dies twice in one session. This is a tad unusual. Ok, the first time was a tad unlucky. The second, well the party knew they were badly injured and low on spells, although they had healing potions available so hey, I did warn my players than sometimes you may come up against a foe that is a lot more powerful than you and you may not be able to take in direct combat.

I am not giving Nigel a second divine intervention (as a follower of Lathander he believes he has to exterminate undead at any cost (and he does have a bit of a point here), however I doubt if his god wants his followers to effectively commit suicide doing so), so if he wants to play the same character still then the group will have to go get him brought back just as they did with Zolis, and indeed Zolis is very keen to see how someone else likes being brought back in a new body.

Also the zombies with the green worms (a type of creature known as a son of, or spawn of Kyuss, although I have not came across who Kyuss actually is in D&D), were actually underpowered to face the party and should have been a walk over. The party should be able to take several 7th level challenge rating encounters and these creatures were only challenge rating 5. Taking them on badly wounded was a mistake especially as was mentioned before when they had plenty of healing pots available.

Oh well, I shall message Ross and see if he wants Nigel back or if he'd like a new character. I hope he doesn't go through characters like p**s poor Pete. Hmm, now there is a story for my tavern tales thread...
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Alex
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« Reply #131 on: September 03, 2018, 11:51:24 AM »

So today on the train I came up with a new creature for the party to face.

They are going to come up against a swarm of bees. Now the best way to deal with a swarm is to use an area of effect spell, but when the casters go to try a spell they'll find they can't pronounce the words properly to cast them.

I am going to call these insects...

Spelling Bee's.
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Alex
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« Reply #132 on: September 05, 2018, 04:18:59 AM »

The Ballad Of The Band Of The Icky Hand Being The Twenty Fifth Part.
[/b]


Zolis seeing Nigel fall called on the most powerful arcane ability he had at his command and sent a bolt of lightning thundering towards the undead monstrosities outside the iron gates. The creature took (almost) the full force of the blast, blowing a smoking hole through its chest. Unfortunately, the closed gate between Zolis and his target was ripped off its hinges by the force of the lightning bolt leaving a gap the undead could pour through.

As he no longer had a defence between him and the terrifying undead, Zolis was once more overcome by fear, feeling a warm dribble of pee running down the inside of his leg he once more collapsed into a catatonic gibbering ball. Val however managed to shake off the worst of the effects (although she was still shaken up by them). The stranger with the deaths head stood to one side of the breach, while Val took the other side and bravely they battled these unholy entities and their parasitic, slimy green worms. The stranger found himself several times being covered in the creatures, who burrowed into his exposed flesh, causing him a great deal of pain, but bravely he battled on against the tide of undead, similarly Val found herself under assault from them. Luckily for her only a single thick green beast managed to grip onto her with its teeth but it too, quickly dug into her side and began to work its way up her body.

Colesta used a mixture of offensive and healing spells to support the front rank, but the wave of blasphemous undead seemed not to be weakening and she was running out of spells. Zolis and the Dwarves were all useless, overcame by their fear. The worms however had dug their way to their target and started eating away at the brain of the stranger. He tried to fight on as he was wracked in agony, barely able to keep standing never mind fight off his attackers. For a few seconds the party thought they were saved when Nigel twitching, rose to his feet, but with a soulless moan he threw himself against Val, attempting to spread the curse that had raised him now as one of the damned.

To be continued...
« Last Edit: September 05, 2018, 08:36:16 AM by Dark Alex » Logged

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Alex
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« Reply #133 on: September 05, 2018, 09:39:22 AM »

Reeling from the renewed attack of the minions of The Dark, the survivors slowly began to give ground. The stranger swung a heavy mace that sparked and crackled with holy light every time he smote one of the foul creatures, but many of their wounds healed up before their eyes. Every time a creature fell a ragged cheer went up from the defenders, but they too were taking heavy wounds. Val felt the disgusting thing burrow over her ribs, up the inside of her neck and into her head, seeking the tasty grey matter under the skull.

Going to go hungry in this group then.

Eventually though, the last of the monsters fell to the ground. By this time however the black mist that was creeping up was only a few feet from the walls of the cemetery. His words slurred and blood haemorrhaging from his eyes, the stranger told the group to run to the temple at the back of the graveyard. Dragging Nigel’s dead (again again) body with them, they ran to whatever sanctuary it could offer them.

Now the threat was gone the Dwarves recovered somewhat from their fears and apologised profusely for being overcome with terror. The stranger was still clearly in much pain as was Val, both of them looking increasingly dazed and confused. The stranger was trying to battle through the pain to cast some sort of spell, but was having some trouble. In desperation Colesta pinned Val to the floor and with a dagger carried out and emergency trepanning (that was one miraculously high Heal skill check), grabbing the creature feasting on Val’s brain and ripped the creature out poor Val’s head, then used a healing spell to repair the damage. Colesta looked out of a temple window to check what was happening outside and saw The Dark reach the walls, and started to rise up, but it seemed unable to cross the barrier. It rose higher and higher with insubstantial tendrils probing unable to penetrate the sanctified grounds of the graveyard. Eventually it was able to start creeping over the sky covering over the cemetery like some gigantic black bowl, but still seemed unable to reach the ground. No one on the ground wanted to see what would happen if they touched it. The death’s headed stranger finally managed to cast his spell, which seemed to cleanse him of his parasites. His eyes still seemed somewhat glazed and confused though and he was dribbling somewhat through his rather skeletal lips.

Colesta expended the last of her magical energy healing the group as best she could. Their mysterious saviour collapsed in a heap and could not be roused, although he continued to breath shallowly. Outside the temple they could hear the pack animals cries of fear, but as with the humans and dwarves none of them dared leave the hallowed grounds and face the unknown outside.

Cowering in fear of the darkness outside, the group spend the night huddled in the temple, many unable to sleep with the tenebrous presence lurking outside.

Despite their fears nothing else happened during the night and the darkness faded with the rising of the sun. The Dwarves were understandably keen to get inside the city and be on their way back home. The party were keen to get in the city and get paid. While Bombur dealt with the taxes on the trade caravan a couple of guards tried to shake down the party for an extra payment but they refused to pay, thus marking them as trouble-makers in the eyes of the city guards. Not even inside the city walls yet and they are already making enemies.

Once inside Val decided to go with the Dwarves while they sold their cargo (and the cloth they took from the bandits back at the trading post), while Colesta went with Sillas to see Teral Guthdohtor at the Abbie of the goddess Forgivness. Judging from the sick and lame clamouring around the temple, she appeared to be some sort of healing goddess. Colesta entered and with some asking was eventually introduced to Teral. She was an elderly woman, but vigorous despite her age. Colesta handed her the silvered tube and Teral broke open the seal, extracting a pure white silk like material the size of a handkerchief with two words embroidered on it.

‘Deoc Rys”.

To be continued...
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Alex
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« Reply #134 on: September 05, 2018, 02:37:17 PM »

After Teral read the piece of cloth she recited a song in a very soft voice.

Out of the West,
The Dark comes crawling,
Higher and higher,
Til it touch the sky.
While in the East,
The Light, still burning,
Sends the Hero,
To the funeral pyre.


If Colesta had heard this song before she gave no sign of recognition (So my attempt at foreshadowing has completely fallen flat). After saying this, Teral suddenly stood up very straight, announced that she had to go pray and asked one of the sisters to look after Colesta and Sillas.

Meanwhile Bombur and Val returned to the Abbeie and were shown to where Sillas and Colesta waited. The Dwarf counted out the parties share of the expiditions profits, which amounted to a healthy 3,500 gold each.

Val had also received a bag of monies for the sale of the cloths the Dwarves had sold on the parties behalf. She took this half in gold and half in gems, but tucked it away and apparently completely accidently (of course), forgot to mention this to the rest of the party.

I am considering telling her, her alignment has shifted from Neutral Good to Neutral due to her habit of stealing from both innocent and dead folks. If she does without money from the rest of the party (by not mentioning it in the next adventure), then it will happen.

After a few hours the old woman returned and told Bombur to return to his Dwarven halls and tell his clan to prepare for war.

With a bow to Teral, the fat Dwarf bade farewell to the party. He told them they'd be leaving first thing in the morning and if the party wished to accompany them, they'd be made more than welcome but if they weren't there it wasn't a problem. Oaths of friendship were sworn between the two groups and they parted ways. Teral then spoke to the group privately. She was afraid some ancient evil, one that she did not fully comprehend was rising. She was convinced that in some way the key to defeating it lay in the city, but what it was, or where it could be found she knew not. She begged the party to be her hands, investigate for her as she was too old for this kind of adventure and in any case could not leave the Abbeie. Teral bade them to tell no one of their mission and if they should be hurt they would receive healing, even be ressurected (although church funds were limited so try not to die too much). She also suggested they start by chatting to Timis the seer, and gave the group his home address as well as a scroll bearing her seal charging anyone to lend such assistance to the group as they required. How much use this would be however would depend on how faithful the reader was. Colesta said, well actually we do have a friend who died attempting to reach the city, and could Teral see her way clear to bringing him back to life. She asked them to bring her the body and prepared the ritual. Nigel was no doubt glad to escape the (well deserved) berating he was receiving from his god. You'd think he'd have been happier with that level of one on one connection with his god. His spirit reentered his body with a feeling much like a huge bout of pins and needles. After filling him on what had happened since he died (missing out the part where he joined the undead and Colesta brained him with her mace) they were ready to continue.

Traveling through the city to the address they were given they could not help but notice this was very much a city of fallen grandour. The buildings were old and although well designed perhaps a centuary or more ago, were in dire need of repair. Zolis (and remember he is now in a half orc's body)wanted to go into an inn that had three severed Orc's heads, preserved in tar hanging outside it. Obviously it was advertising that his kind were welcome as long as their were no more than three of them, but the rest of the group persuaded him, that perhaps they should go elsewhere and stick to their mission.

Timis's house proved to be a crumbling ruin of a place in one of the areas that was on the edge of being a slum. No one seemed to be home, but a passer by told the group they'd be better off trying 'The Grifoun', a nearby inn that the old man was fond of frequenting. Again they were given directions and after a few minutes they found the tavern. A narrow wooden staircase let upwards to the bar area from the outside of the building. Inside was busy, but not overly so. Most notably a bunch of half orcs were gambling in the middle of the room. Asking at the bar for Timis, the barman pointed to an apparantly empty table in a corner of the room. but on closer inspection a foot could be seen protruding from underneath the table. Collecting their drinks the group investigated a little further and found an elderly man, lying in a pool of (presumably) his own vomit, his clothes covered in wine stains. He was passed out and it took much collective shaking from the group to rouse him. When he started to come around Colesta told him they'd been sent by Teral and needed his help. Drunkenly he told them they could have it, but only if they protected him if he was attacked. He would provide no details on what might attack him, and when asked how long they would have to protect him for he slurred the words "As long as I am being attacked."

Sighing they reluctantly agreed and started heading out the inn. Timis managed to stagger straight into the group of half orc's gambling in the room, knocking their drinks over. Their leader stood up and knocked the old man senseless with a single punch as the party prepared for a fight.

And with that the session ended for the night.
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