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Author Topic: My D&D campaign  (Read 93773 times)
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The sleep of reasoner breeds monsters. (sic)


« Reply #135 on: September 05, 2018, 02:48:21 PM »

How long has this group been playing together?
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« Reply #136 on: September 05, 2018, 03:27:30 PM »

Just over a year, although Tina and Anders are a married couple from Denmark we've known for about 8 years.
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« Reply #137 on: September 23, 2018, 03:49:40 PM »

  
The Ballad Of The Band of the Icky Hand. Part 26.


Being the part where the paladin doesn't die multiple times (and there was much surprise).


Seeing Timis going flying from the half orc's punch and his body coming to rest under a nearby table, Colesta dived under the table to check the old man hadn't been killed. Val meanwhile grabbed her rapier and gave the half orc a few brutal cuts. Seeing that someone had drawn weapons, the rest of the half orc's leaped to their feet pulling out their long swords. The other tavern patrons screamed and ran out, while the bouncers pulled grabbed some clubs and headed over to wade into the fracas.

Under the table Colesta was getting something of a surprise as the old man seemed to be growing larger, and hairier. Nigel dropped a half orc with a single swipe from his sword.

Really guys? After the bother you had in Teziir, you are going to bring weapons to a tavern brawl? Them's not kosherised rules there. And the holy warrior, sworn to protect life has just committed murder which I am not even sure he could justify as self defence, even if he was a citizen of the city and thus protected by those parts of the law, but since he isn't a citizen he is only subject to the punishment parts of it, so well done there Val and Nigel.

Seeing their fellow fall, the half orc's lashed out with their blades injuring some of the party. Zolis seemed a bit confused by what was going on but decided to cast Mage Armour on himself anyway. The fight was however interupted by the table Colesta was beneath, being thrown half way across the tavern by some sort of cross between a man and a wolf. It howled its defiance. Everyone stepped back from their opponents, shocked at this latest turn of events, but Nigel recovered quickest. Ignoring the stunned half orc's he ran across the room, raised his sword to swing it at the werewolf, only as he did so to realise the werewolf was wearing the tattered remnant's of the wine stained robe he had seen Timis wearing just a few minutes earlier.

His charge faltered and came to a halt with an "Oh bugger!"

The last few patrons who had stayed to watch the fight were now running outside, people were screaming for the watch.

And unknown to the party Teral had assigned two of her paladins to keep an eye on the party, see if they needed any help and stop them getting into trouble. These paladins however are the sort of ones who will burn witches at the stake, torture people to get them to confess and so on. Rather fanatical, but the best fighting force the city has available. Seeing some sort of trouble at the inn, the pair of them (Serial and Ankos), grabbed their weapons and started running for the inn.

It had all the markings of everything about to go terribly wrong.

Deciding killing their single lead might not be the best thing to do, Nigel grabbed the drunken werewolf and dragged him towards a side door. Zolis went for a sit down, totally bamboozled by current events. There were only seconds between Nigel managing to get Timir out the door and the paladins charging in the room. Seeing only Zolis in the now empty tavern they made to head to him. This pierced the clouded fogs of Zolis's judgement and he decided he should follow the rest of the group. Since they paladins were dressed in full plate armour the party was easily able to escape them in the narrow and dark streets of the city. The group wanted to head back to the Abbeie (an astoundingly bad idea all things considered), but Timis demanded to be taken back to his home and protected. Eventually the party had to give into the elderly drunks demands.

To be continued.
« Last Edit: September 24, 2018, 06:15:54 AM by Dark Alex » Logged

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« Reply #138 on: September 24, 2018, 08:04:43 AM »

Timis demanded a fee of 500 gold (half his normal fee, he was not ungrateful for the assistance the party had given him). Val was somewhat reluctant to part with any gold but was overriden by the rest of the party, especially when he told them either they paid him or he was off back down the pub.

After he was finally paid the old man bade the group wait in his house for him while he went to his library to consult his books. It took him a couple of hours of research, but finally he returned not long before midnight. He had found out some information that may be of use to the party but not a great deal. He explained that The Dark was some sort of manifestation of every evil thing in the world. Normally it was unable to affect the outside world, but once every so often it would rise and be able to act as a controller. The more evil a creature is, the easier it is for The Dark to control them. One could only destroy it completely by destroying every evil thing in the world, but it could be put back down, although how this could be achieved Timis had not been able to find out. Val asked if there was anyone else who could possibly give them more information and they were directed to an Astronomer, Toth-Agoth. She might be able to give them more information.

After some debate on wither they should go find a place to sleep for the night was eventually settled by Colesta pointing out that if the group wanted to speak to an astronomer then night time was the best time to speak to her.

The party left Timis's crumbling accomodation and hurried through the dark streets to the address they had been given by the drunken sage. Toth's house was much more impressive than Timis's. Three stories high with a circular tower on one corner. Nigel knocked on the door which was answered by a middle aged woman, built like an elf. The group explained that Timis had sent them and were invited them in. The situation was once again explained, a fee agreed and they went upstairs with the woman to the top of her tower. Starting in the east she scanned the sky, working her way across. As she reached the west, the woman suddenly arched, her mouth open in a silent scream and she fell to the ground, blood running from her eyes, ears and mouth. Nigel checked on her but she was stone cold dead.

To be continued.
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« Reply #139 on: September 24, 2018, 01:51:10 PM »

Deciding that taking the body of Toth back to the Abbeie was now their best option the party quickly left her house carrying the Astronomers limp body.

The gates to the Abbeie were closed by the time the party got there (sometime around one in the morning). The group could see a bunch of dogs, which looked like golden retrievers running around playing in the courtyard. One, a tiny little puppy barely weaned off his mothers milk ran up to the gates and barked excitedly at Zolis, who completely ignored it. Nigel however knelt down and scratched behind the dogs ears reaching through the bars. Val rang the bell outside the Abbeie, and a young sister soon arrived. After being shown the scroll Teral had given them the group she ushered them inside and fetched the head of the Abbeie. The old woman was surprised to see them returning with another corpse and having already resurrected one person that day was unable to carry out the deed a second time. She could however cast a spell that would allow them to communicate with the dead woman's spirit. Putting their heads together the group discussed what questions they should ask her. First off, Nigel wanted to know if she wanted to be brought back to life. Secondly the group wanted to know what had killed her. The answer to the first question was yes, and the second she told them as she probed the western night she felt some malign intelligence that allowed her to probe it, then overwhelmed her. She picked up many thoughts from it but the only one made any sense to her, an address within the city itself. She gave the group the address and then her soul returned to the embrace of her god.

All this time Nigel was being followed by an excited little puppy.

By this time it was after four in the morning. Teral offered to let the group sleep in some spare cell's used for novices. They gratefully accepted even these Spartan accomodations and everyone except Val decided to go to bed. After being shown to her room Val decided to slip outside and go investigate the location they'd been given.


At this point I was thinking "Oh bugger, I hope she has a back up character ready to roll."


The house was in a slum area of the city (which isn't saying much since most of the city is a slum). The doors and windows were bricked or boarded up, as were those of the two neighbouring houses. After a quick search she couldn't find a way in however and retired back to the Abbeie.


I was quite relieved at this because if she had entered the house I am pretty sure she would not have survived. If she'd rolled one higher on her search test she'd have found the way in.

Ok, well she'd have survived for a while. But she wouldn't have enjoyed it. Or, well maybe she would. Val seems a bit adventurous where that kind of thing is concerned.


Barely had Val returned to her rest and got into bed when the bell rang summoning everyone to breakfast. Nigel found something blocking his door slightly when he went to leave his room. A hard shove was greeted with a piteous yelping as the puppy that had been sleeping outside his door all night was rudely awoken. Nigel called the pup over to give it a cuddle and it came running across the floor to him, leapt up and vanished. This was no small surprise to Nigel who spun around to see the puppy excitedly wagging its tail behind him. He carefully reached down to pat the dog and check it was real and solid. Perhaps deciding the dog must have ran between his legs instead of jumping up at him, he picked the puppy up and went down for breakfast.


I wonder what the chances are of anyone in the party figuring out exactly what Nigel has picked up? It was originally designed to be a pet for Zolis, one that would perhaps prevent him getting into so much trouble.

You've heard of a seeing eye dog for the blind? Well this is sort of a thinking brain dog.


They were served a thin gruel, but nutritious and most importantly it was free. After having this (and despite several of the group carrying unhealed injuries), the group then set off to investigate the address Toth had given them. Some in the group thought it was a little unusual how Val could lead them unerringly through the city streets to exactly the place they needed.

To be continued.
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« Reply #140 on: September 24, 2018, 02:25:37 PM »

Nigel was of course followed by a small animal. He didn't want to take the animal with him on the basis they could be going into danger, but it appeared to be very attached to him now and he gave into the sad puppy dog eyes staring at him.

The group looked somewhat stumped at the bricked up front door of the house for a few minutes before going to check for a back door. There was a rear doorway, and unlike the front door it was only boarded over rather than bricked up. After attempting to pry off a few of the boards they discovered the boards swung sideways revealing a very new looking lock which Val quickly picked and then slipped inside the darkened building, lighting up her magical gem as she did.

And on looking inside, Val immediately had a flashback. She was back in a tunnel beneath a city, surrounded by thousands of tiny, red eyes as a horde of rats chased her and her friends.

There weren't quite as many rats this time but they were much larger (about the size of a medium dog). Oh and a glowing human skull was swooping over the rats seemingly driving them forward.


Unknown to the party, opening up the door had rang a bell alerting whatever was inside to the presence of intruders and while the group fought the rats, they would be preparing an ambush.


Val stumbled backwards, allowing the other party members to push their way past her and into the house. Zolis unleashed a new spell he'd been dying to try out, his most powerful one he had available and sent the arcane power of a Phantasmal Killer against the flying skull.

Yeah, that did nothing. Being undead it was immune to such parlour tricks. Zolis's face fell in disappointment. However the Scorching Rays he sent out next would fry many of the creatures, while Colesta dropped a Sonic Bomb that left the majority of the rats badly wounded and stunned (not to mention causing some pain to the rest of the party caught in the blast. Val took care of the skull with a well aimed shot from her crossbow. It was quite a surprise to her when a single shot dropped it.

Without the fearful aura emitted by the skull driving them onwards the remaining rats broke and fled, down their burrows and through small holes in the wall. The party stood victorious but they had unleashed a surprising amount of firepower to take care of the rodents. Never the less, they determined to push on. The floor was covered in rubble, but Colesta's Sonic Bomb had blasted much of it to one side revealing a trap door, while further exploration of the house did reveal a badly broken staircase leading upwards to a nailed shut door. There were only two rooms on the group floor. The party decided to investigate the trap door first. Opening it up revealed up a pool of darkness that nothing the party tried managed to penetrate.

To be continued.
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« Reply #141 on: September 24, 2018, 02:44:59 PM »

Deciding to risk pushing on into the darkness, Nigel climbed down the ladder into the stygian pit below. His new friend barked and whined about being left behind, but Val decided to bring it down with her. Nigel could hear moaning in the darkness and the shuffling of something moving but couldn't tell what was making the sound. With a flash of inspiration Colesta decided to cast Daylight which cancelled out the magical darkness they were now enshrouded in.

In front of Nigel were four well decayed looking zombies lurching towards him and behind them, a creature who looked very much like the dark skinned elf's that had tried to poison them in the woods on the way to Irilian. He was cast a spell and Nigel felt his life force being drained from him, while the scrawny creature seemed to absorb the stolen life force. Zolis was stuck up on the ground floor as Val was still standing at the ladder. Nigel saw some movement to his side. The most gorgeous woman he had ever seen was looking at him, with come to bed eyes. She walked over, kicked the ladder down and then with a flash of a cheeky smile ran from the room through a pair of double doors. Before he could do anything else however the undead were on the group. Zolis yelled for people to move so he could jump down. Hewing down the last of the undead, Nigel and Colesta ran over to the Drow who had spent the fight buffing himself up with a variety of spells designed to make him almost invulnerable to the party.

The scene was set for an epic clash between the Drow necromancer and the party.

A quick magic missile from Colesta and a mighty blow from Nigel however managed to overcome his defences and leave him dead and bleeding on the ground.

The party decided that because he was bleeding he couldn't be dead yet and decided to stab him some more. I then explained that even if his heart wasn't pumping blood out of the gashes in his body, that gravity still had a certain role to play in events of this nature and that was why blood and other vital juices were flowing from his much abused corpse.

And with that we ended the nights session.
« Last Edit: September 24, 2018, 03:48:19 PM by Dark Alex » Logged

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« Reply #142 on: September 24, 2018, 04:10:19 PM »

So the party are about half way through their adventures in the city already, and to think I have been waiting for a chance to run this particular adventure for somewhere around 20 years.

In the next session the action will really start to heat up as The Dark increasingly makes its presence known. When they first encountered it, it was restricted to when and where it could operate with either being at night, or in darkness (such as the Underhighway), or the possessed villagers who were unable to leave the shadows (boy, would the group have gotten a surprise if they'd stopped the caravan and investigated any of the buildings back there), underwater (during the ambush at the river crossing the bad guys were severely weakened by exposure to sunlight, the Orc ambush they had a druid who had summon heavy cloud cover). The attack as the party was nearing the city was a last ditch attempt by The Dark to prevent the party reaching the city.

Of course, the party hasn't yet considered why this malevolent force was so hell bent on preventing them getting access to the city. Now they have, it is however moving its plans up and the party is going to be caught up in an increasingly violent tidal wave of events. If they can successfully ride that wave then the rewards are commensurate with the challenge.

I am very sure that at least one member of the group will die before this chapter is concluded and part two of The Masks campaign begins (as soon as The Dark is defeated, if indeed they defeat it).
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« Reply #143 on: September 30, 2018, 12:11:41 PM »

The Tale of The Band of the Hand. Part Twenty Seven.

The one where a prostitute gets murdered by a horse.

As always, we start where we left off. The party sent Val to scout one of the two doorways on this floor to see what she could see. The first set of doors she opened revealled some sort of temple. One a large stone 'X', a cross between a man and a lizard hung. Blood dripped from numerious wounds onto the cold stone floor.

He was bleeding to death. Each turn he'd lose another point of health until he died at -10. When the party entered the room he was on -6.

Seeing the figure hanging there, Val called Colesta who called Nigel. They decided they should rescue the lizardman and did eventually go to heal him and cut him down. Alas by the time they'd finished debating how they were going to rescue the lizardman he was on -13 health and he only had time to beg the party to return him to his people for the proper funeral rites to be carried out.

It was then decided the find out where the attractive woman who had ran out the room earlier had went, so the other doors were opened. This led to a chamber decorate in  luxuriously dedicant style. Black silks hung from the walls, while the floor was draped in red satin pillows. In the centre of the room was a stone statue of a nude female figure, with her hands held above her head holding a candle (which incidently was made of human fat). The party failed to recognise who the statue was of, but that is a minor note and of no major importance to the plot. A small chest was found when they searched the room. Val disarmed a poison needle trap on it and on opening the chest found it was filled with treasure. She was then asked to check out the only other door leading from the room.

Now given the party had messed around a bit, I decided they'd given this escaping person more than enough time to prepare a trap. Nothing that was part of the plot, but I figured what the hell. Val saw a small piece of paper stuck in the door. She carefully pulled it loose. It read "I prepared explosive runes today. 5... 4... 3... 2... 1..." and as she finished reading it the spell went off engulfing her in a magical storm of pain that ripped a few holes in her body. She was also going to need new eyebrows.

After surviving this the door was finally opened to reveal... a latrine. It had a ladder built into the wall leading upwards and through an open trapdoor the party could see daylight. It was depated climbing down into the latrine to see if she was hiding there, but eventually Nigel decided to go up the ladder and see if they could see her. Who ever she was however, she was long gone. Val got some healing before she declared herself ready to continue.

It occured to the group that since non-humans were frowned on in this city that they should perhaps hide the body of the lizardman rather than carrying it openly, so it was wrapped up in a cloak, bundled into the coach and driven off to the abbeie. Teral was sleeping late after having being up until the small hours of the morning, but the group found one of her attendant nuns. When they explained the situation to her, she was horrified that a lizardman had gotten into the city. She told them they had a small village just over the river from the city, and they sometimes traded fish with the city, but under no account were they allowed within the city proper. Everyone decided taking the body outside the city and not being discovered with it would be a good thing.

With a few subtle hints, the party realised that with a paladin in the group evading taxes would not be possible. Val decided not to go through the city gates with a box full of gems. Instead she got out of the carriage, saw an inn across the road and decided to have a few drinks while she waited.

This was an inn they'd passed before. It has a number of severed Orc's heads hanging outside it and was called the 'Heafod Aef Orc'. It is also the centre of the cities criminal element. Val was offered a wide variety of drugs or prostitutes as soon as she entered.

It would all go badly wrong from here.

To be continued.
« Last Edit: September 30, 2018, 04:29:23 PM by Dark Alex » Logged

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« Reply #144 on: October 01, 2018, 05:39:48 AM »

As Val happily imbibed an assortment of drinks, the rest of the party driven by Sillas (just to remind everyone that Sillas is actually still with the party). They rode over the bridge and could see a collection of 5 rude huts clinging to the river bank on the far side of the river. They took the carriage off road, but stopped short of the semi circle of one room huts. Several of the lizard people occupying the village ran over expecting trouble from the city dwellers. Their tails thrashed about aggressively, but their leader an older looking creature, whose scales had dulled from the bright green of his fellows to a dull black.

Nigel explained that they had found the body of a lizardman in the city. Grief stricken, the old lizard told them it was the body of his son. He had fallen in love with some human woman, a thing unheard of amongst his people. They had tried to stop him, but he'd went missing a few days ago and he had guessed his son had slipped inside the city. When Nigel asked who the girl he'd fallen for was, he was told she was a working girl at the 'Heafod Aef Orc', called Elhiri.

The group asked if they could do anything or stay for the funeral. The lizardmen were somewhat surprised by this request, but accepted saying that since the party had returned his body they were welcome to stay for the funeral feast and partake of his flesh.

Everyone decided they were vegan at that point. And that their return to the city was now overdue.

Returning within the walls the party did get some catcalls for consorting with filthy lizardmen. Luckily the very inn the group needed was right beside the northernmost gate and indeed, Val was already inside. The rest of the group followed suit, handing in their weapons as they entered.

This would later lead to a conversation about the length of a lance and wither or not it was reasonable for him to be carrying it around the city with him.

To be continued.
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« Reply #145 on: October 01, 2018, 09:27:23 AM »

Being the DM, I won the argument on wither or not it was reasonable to be carrying around a 14 foot long sharp stick and indeed socially acceptable.

Nigel was slightly downhearted that he hadn't actually been carrying around a big pointy stick on his back, leading to much comedy value as he tried to get through doorways.

Nigel arranged to spend some time alone with Elhiri (who would not be willing to take on a group job, nor provide her time for free). He was told to head upstairs to a particular room and following these instructions found himself in a 10 by 10 room with a cheap double bed and a very attractive and very naked Elhiri beckoning him to join her on her bed, however his innate ability to sense evil sent alarm bells ringing in his head. He reached for his sword, only to realise he had surrendered his weapons at the door.

Thinking quickly, he summoned his celestial charger (Sir Boozey) and ordered the horse to attack the naked and unarmed woman. His hoof lashed out, catching her on the head. She dropped to the floor unconscious with a fractured skull. Meanwhile Nigel shouted for the rest of the party to join him.

Hearing the racket from downstairs, the bouncers quickly headed to the stairs, cutting off the parties access as they tried to head upstairs.

Unfortunately for the party one of the bouncers in the group just also happens to be the cities champion pit fighter.

Val tried to acrobatically leap over the bouncers, only to find these bouncers did not wait for others to draw weapons first. She was sent tumbling painfully to the ground as the dwarf knocked her out of the air with a well aimed strike from his war hammer.

Really, you'd have thought this group would have learned something about bar fights from their extensive prior experience.

Deciding taking on half a dozen men and an angry Dwarf might not be their best option while unarmed, Val, Colesta and Zolis decided to accept the rather generous offer of backing out of a fight and paying a fee of ten gold each from the bouncers before being kicked out onto the street. The bouncers then ran upstairs. Thinking quickly, Nigel decided to throw the body out the window, hoping the soft landing of a cesspit below the window would prevent too much damage. Shame he did not think to open the window first though causing her to sustain multiple lacerations.

I don't know if you've ever been defenestrated, but let me tell you it isn't like it happens in the movies.

To be continued.
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« Reply #146 on: October 01, 2018, 11:48:51 AM »

The bouncer ran into the room and Nigel decided to try and bluff his way out of the situation. "What the hell is going on here? I paid for a woman, not a horse."

Unfortunately the men did not fall for his bluff, so Nigel decided to leap out the window, figuring the prostitute would give him a soft landing. He forgot about the cesspit though. He also forgot about the cute little puppy that was following him everywhere. The Dwarf appeared at the window holding it and threatened to break its neck if Nigel didn't immediately surrender. Since he could communicate mentally with his horse, Nigel ordered it to kick the Dwarf. Sir Boozey did so, causing him some injury and making him drop the puppy.

Seeing the dog falling down, Nigel jumped out of the filthy pool and made a desperate dive onto the cobblestones trying to catch the (still unnamed) pup in his hands. His fingers brushed the fur of the dog, but got no closer to catching it as he slid over the wet and slimy cobblestone.

And at this point I am going to take a break and leave you wondering what happens to the cute little puppy.

« Last Edit: October 01, 2018, 12:09:08 PM by Dark Alex » Logged

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« Reply #147 on: October 01, 2018, 03:56:08 PM »

Somehow the puppy was in Nigel's hands. He was sure he had missed catching it, but none the less, there it was safe and sound.

If in need of a wash after being in close contact with Nigel, covered in the filth and ordure of ten thousand nights of debauchery. As he picked himself up he could feel the pain of Sir Boozey as the bouncers attacked the horse. Fearing the bouncers would be chasing him into the street Nigel dismissed his magic steed and then resummoned it to better flee the scene.

Paladins are supposed to be the epitomy of all things good and shiney, hence the requirement for a Lawful Good alignment. This means they must follow all laws, but are also supposed to be just and fair. Although Nigel was able to detect that Elhiri was evil, he had witnessed no evil deads, and while he suspected her involvment in whatever cult they'd unconvered he had no proof beyond some circumstantial evidence. Paladins who break the strict rules governing their behaviour can find their gods favour withdrawn from them. This can also happen to clerics, such as when Cadmus killed a bunch of innocent civilians in a tavern brawl by casting an area effect spell. With Nigel I am going to be a bit more subtle. His god (Lathander) is most certainly going to withdraw his favour... some of the time. Every time Nigel want's to use one of his paladin powers I'll have him roll a d20. If he rolls higher than his paladin level, that ability simply won't function. His god has decided not to hear his prayer on this occasion. Nigel can get his powers back. The usual way of doing this is to find a cleric of his own god and have a spell called Atonement on him. He will then have to go and perform some penance to prove his has seen the error of his ways and has truely repented. This however lies in Nigels future and it is worth noting that since Irilian does not allow faiths outside its own within the city Nigel will have to go outside it to see redemption.

I did have a chat with Ross (Nigel's player) and explain to him before he chose to play a paladin that this is how they are ran in my game. If you commit a crime there are consequences. Also as a paladin sworn to obey the law he should turn himself into the forces of justice for punishment. If he fails to do this, then arguably he has shown that he hasn't repented of his evil action.


To be continued.
« Last Edit: October 02, 2018, 05:13:32 PM by Dark Alex » Logged

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« Reply #148 on: October 02, 2018, 05:13:16 PM »

Nigel fled in roughly a south eastern direction, Colesta was trying to follow, but a large crowd of people were running in the opposite direction and she got caught up in the rush. Val watched the bouncers leave the tavern and chase after the fleeing paladin. She took the chance to slip inside the tavern and liberate Nigel's weaponary. When she left the inn, Zolis had wandered off somewhere.

The party was split up with no one knowing where anyone else was, or if they were alive.

In all of gaming, there is one rule all players are supposed to abide by.

Never split the part.

To be continued.
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« Reply #149 on: October 03, 2018, 04:04:15 PM »

Zolis and Colesta followed the crowd to the central market square of the city. From a balcony on a tower of the temple an old woman was preaching to the masses. She was talking about how The Dark was coming for them all, and how she had accepted it into herself. Then she stepped off the balcony, and walked across the air above the market place. She pointed randomly to five people in the crowd and as she did, the person pointed at started to rise up into the sky level with her, before bursting into unholy black fire.

There was a one in a thousand chance of any party member present being picked out and so burnt. I told Kristi to pick a number between one and a thousand. She picked 986. I then generated a random number from the computer between 1 and 1000 and got... 985. This caused quite some laughter.

Colesta was shocked when a woman standing beside her started to scream as she rose into the air, and then was immolated in black fire. Finally the priestess announced that she would be as they, and she too started to burn with the eldritch flames. Although the six continued to scream and burn, none of them seem to be consumed by the flames and it didn't kill them, although the chosen might well have rather been killed rather than suffer an endless burning.

Val meanwhile had returned to the Abbeie figuring that sooner or later the others would make their way there too. She got wind of some excitement within its gates and people talking about something happening outside the city walls, although she was not able to find out any details of what was or had happened.

Nigel on the other hand had managed to lose his pursuers in the narrow streets on Irilian. Having being given a fractured skull, thrown through a glass window, dropped into a cess pit, and then thrown over a horse and ridden at a gallop through the city I decided she had died of her accumulated injuries. Nigel sat her corpse up against the city wall, then rode off back to the Abbeie in the hope of meeting up with the others.

A general stampede had broken out at the marketplace. Zolis and Colesta allowed themselves to be carried along with the flow of people and managed to avoid being injured, although many people were left dead and wounded on the cobblestones of the marketplace, all the while the burning bodies above continued to writhe and scream in agony. As the panicked people fled in different directions they too were able to return to the Abbeie.

Reunited (see splitting the party doesn't always lead to death and madness. Well not unless you are playing Call of Cthulhu), the party swapped stories. Val wanted to return to the marketplace and see if they could pick up any clues. As a nervous watch started to enter the area to see to the dead and injured, the party slipped across the open space and into the temple. It was filled with dead priests, whose eyes burned with the same flame as the unfortunates outside. Nigel could sense a great evil in this place, something recent. He followed the trail of the unholy and the found themselves in what seemed to be a set of private chambers. Inside his attention was drawn to a book sitting on a table. It was smaller than most and bound in lead. Just viewing the book, the group could feel the evil within trying to drain their souls from their bodies (Normally the holy aura of a paladin would have protected the group from this however, due to his recent crime his powers are weakening leaving the group much more vulnerable than they would normally be). Zolis had to be physically restrained from reading the book, and threatened with violence if he laid a hand on it. His reasoning was well, just grabbing the mask and putting it on hadn't worked out great, so the odds were that this time it would be the right thing to do.

Nigel confessed his crime to Teril, but not being of his faith she was unable to offer him attonement other than promising to inform the city guard if they all survived what was coming.


To be continued...
« Last Edit: October 04, 2018, 12:12:47 PM by Dark Alex » Logged

But do you understand That none of this will matter Nothing can take your pain away
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