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Author Topic: My D&D campaign  (Read 93727 times)
Alex
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« Reply #255 on: February 21, 2019, 03:39:54 PM »

The stranger however was treated as if he was an old friend. She introduced herself as Mary Rose.

Deciding they were done exploring for the day and wanting to identify some of their new toys recovered from the castle the party rested up for the rest of the night and spent the next day with their magic users looking over the goodies. Finding the rapier recovered from the castle to be far superior to her own weapons, Val claimed this for her own.

Val then offered her old weapon, not as effective as her new toy, but still a potent magical weapon to Mary. To a complete stranger.

The party may have lost roleplaying XP's around these events. Ok, as far as the party as a group goes, it is useful to share out magic items this way (although since Val tends to avoid melee combat, the more powerful rapier may be wasted on her.

The next day Zolis wished to keep identifying magical items. Looking for something more exciting the others asked Mary if she wanted to go into the castle with them to which she readily agreed. Heading off to the pit, the group attempted to illuminate the stygian blackness beneath but any light source they put down there vanished into the black. Each party member in turn tried being lowered down to the apperture leading to the pit. None of them could see anything, and having lowered and raised each party member in turn, arm muscles were starting to ache across the group. The last to try looking down was Colesta. Fatigued from their exertions however the others slipped on their grip causing the unfortunate cleric crashing down into the cold water and hard ground below. Immediately attracted by the noise, what ever was down there sensed a meal and several sets of teeth were sank into Colesta's arm, torso and leg. Unable to see anything she swung wildly with her mace, but her movements seemed strangely slow and lethargic. Her muscles refused to obey her brain and she found herself frozen. Unable to keep her balance, she fell backwards, the chill of the stagnent water embracing her. Whatever it was attacking her certainly wasn't put off by her lack of movement continuing to bite and tear at her prone body.
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Alex
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« Reply #256 on: February 22, 2019, 05:31:23 PM »

Alarmed at the noises from below, the other pair plunged down into the darkness, Val landing right on top of the creatures biting the paralyzed Colesta while Mary managed to land some distance away, but still shrouded in darkness. Unseen assailants threatened to swamp the group, teeth sinking into any unarmoured parts they could find. A slobbering voice cried out arcane words and spell after spell lashed Mary just as teeth rent her. In return steel blades struck out in the darkness, sometimes finding a soft target, and being rewarded with a cry of pain. Other times the blades would meet only air.

Colesta managed to fight off the effects of whatever toxin was paralyzing her, only to fall unconscious from the wounds she'd sustained. The other two made a stand in the dark, and eventually, they were the only ones standing, bloodied, but unbeaten. With the spellcaster who was keeping them shrouded in blackness dead the party, they were able to light up the pit they were in. The ceiling was beyond the reach of their feeble light, but from what they could see it seemed to be bell shaped, with a foot or so of water on the ground in which floated a bunch of strange looking corpses with doglike faces and bodies that looked like they had been dead for some time already. Colesta was fed a healing potion to bring her back around. The others were somewhat surprised when Colesta called them idiots. They were now trapped in the pit. The others had jumped down without securing a rope or any way back out.

They were stuck in a pit designed with no way to escape and hadn't told anyone where they were going.
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Alex
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« Reply #257 on: March 03, 2019, 09:54:28 AM »

Searching around the dingy room Val found a narrow, low tunnel apparently dug out of the rock by the hands of the pits occupants. It was large enough only for someone to enter it crawling on their belly. It was decided that Val would explore the tunnel with a rope tied to her leg. She made the first fifty feet, able to move forward only at an agonizingly slow pace. It took several hours just to make it that far and the tunnel showed no signs of getting larger or changing direction. On the other hand, she met nothing coming the other way either. The others back in the pit tied a second rope to the first and she continued her painful crawl. A third rope followed and when Val reached the end of that she started tugging on the rope so the others would let it go and she could explore further.

The same signal they'd set for her to do if she encountered a problem. They pulled hard on the rope, dragging a protesting Val all the way back to the pit. By the time they got her out she was filthy and stank. Angry with the party and seeing no other possible ways out, she decided to reenter the tunnel and explore, this time without a rope.

And with that, the session ended for the night.
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Alex
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« Reply #258 on: March 03, 2019, 03:30:26 PM »

The Ballad of the Band of the Icky Hand. Part 39.

After eleven hours of casting spells, Zolis started to wonder where the rest of the party was hiding, but with a shrug of his shoulders he went off to his tent to settle down for the night. Before he could get to sleep however he was interupted by Timus who was frantically looking for some alcohol and in quite a panic when he couldn't find any. As abruptly as he'd entered, he left the tent disappearing into the night. Zolis took the chance to get his head down and get some sleep. 

The crunch of bone and the scream of men being ripped to pieces by a werewolf tore him from the bosom of sleep.

Running out of his tent, Zolis almost tripped over a torso missing its legs. Having used most of his spells identifying magical items earlier in the day, Zolis whipped out one of his wands and sent a bolt of acid flying straight and true towards the beast as a man frantically fled from its slavering jaws. He watched as the skin bubbled beneath the corrosive liquid and burned, then reknit itself back together, healing all the damage he had caused.
« Last Edit: March 03, 2019, 05:18:59 PM by Dark Alex » Logged

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Alex
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« Reply #259 on: March 05, 2019, 01:21:49 AM »

Seeing lesser magic failing, and aware that there was nothing between him and the lycanthrope Zolis pulled out a scroll and chanted the incantation contained within. A glowing green magical fist coalesced out of the air around the man-beast, the fingers closing around it and squashing the soft meat trapped within. Bones cracked and popped as the were was slowly crushed to death. The hand continued to close tighter and tighter until the thing inside resembled nothing more than a wet rag. Sure the creature was now dead, Zolis checked around the camp to make sure no other such creatures were around. The camp was in chaos and disorder, but Zolis decided to ignore this and went back to his bed.

Despite this, he was still somewhat surprised when he woke up in the morning and found all the workers they'd hired had left taking all the horses and wagons with them.
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Alex
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« Reply #260 on: March 07, 2019, 09:11:59 AM »

Meanwhile, down in the pit beneath the castle the previous day.

Seeing no immediate way of getting out of the castle the party decided to settle down for the night. Colesta had a plan that would allow them to escape, but they would have to wait for the next day and crucially, she would have to get a nights rest.

The rest of the party heaped up the dead Ghoul bodies into a makeshift bed so she could at least sleep on something dry.

In what they assumed was the next morning, the cleric prayed and then intoning the language of the divine she caused the very stone to warp and change, causing a rough pillar with a staircase winding around it to appear. It took a couple of castings of the spell to get out, but she created a serviceable exit.

Any relief the party felt was strictly temporary as the exited the castle to find Zolis standing alone beside a ragged corpse.
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Alex
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« Reply #261 on: March 08, 2019, 08:43:56 AM »

Zolis explained about the werewolf attack and the workers abandoning them. Mary and Val set off in hot pursuit, aware that with the slow moving wagons, they could catch the deserters if they ran. Colesta decided to use her Staff of Life to resurrect the dead sage. As the damage to his body healed and he resumed his human form, Timus woke up, convinced he'd just gotten drunk the night before and had some strange hallucinations, getting upset when the others tried to tell him what had really happened and demanding they stopped trying to trick him.

The others caught up with the party and had they been 15 minutes slower the caravan would have walked into an Ogre ambush and been annihilated. The workers claimed the party didn't care about them, did nothing to protect them and the money they were paying wasn't worth dying for. Val promised to provide more protection, but it was the offer of a 5 gold piece bonus per man that really persuaded them to return. It took a few hours to get back, but once everyone was reunited it was decided to move the camp inside the castle. The workers could sleep in the outer keep which would provide them with more protection. The night was spent inside it, once the skeletons were cleared out. Longeron, the engineer asked the party if they wanted the bridge repaired or a drawbridge built instead. He asked about a few other bits and pieces and them gave them a ballpark figure of 100,000 gold to fully repair the castle.

In the morning the party now decided it was time to deal with The Night Garden, and then explore the tunnel at the rear of the castle. Opening the doors at the rear of the throne room, Zolis took out one of his wands and launched a fireball into the centre of the garden, instantly making several incredibly rare species extinct and utterly destroying many plants they could have made money from or got hard to get spell components from.

Oh well, scratch that resource.

Walking through the charred remains of a garden built out of love, the players reached the hole leading inside the mountain. It was about three foot above ground level, and between five to six feet tall, making it a little cramped for some of the taller members of the group.

With no natural light, the party used the bright reddish glow from the magical gem they'd found way back at the start of their adventures. It gave the cave an unnatural, bloodied look. The cave slowly curved around and the group reached what seemed to be a curtain of chain links hanging down along the width of the corridor. Convinced it was a trap, Val examined the chains carefully but could find no evidence of anything dangerous connected to them. Eventually she carefully moved the hanging chains and the party crept through.

The chains were actually there to prevent the giant wasps from entering the caves. The party showed an amazing amount of caution getting past them.

The cave opened up into a wider T junction. In the middle sat a dust covered chair, and beside it a brass bell lay on the ground. The passage to the right wound its way on a downward slope, while the left hand was straight and level, but curved around to the north preventing the group seeing where it led. None the less, it was this path they decided to take. After a short walk, they could see a very solidly constructed looking door, which initially seemed to be made from wood, but on closer inspection turned out to be of some grey, leathery material. Although the door had a heavy metallic lock on it the door was very slightly ajar, but alas not enough for anyone to peer through and see what lay beyond.

Opening the door revealed a long room, smoothly carved compared to the rough hewn stone of the cave outside. A white marbled floor with several doors and passages leading onwards greeted their eyes, but of immediate concern was a massive figure clad in iron sitting atop a throne carved from some purplish crystal. As the group entered the room, the iron giant stood up, steam hissing and leaking between the joints of its armour. The monstrosity stood perhaps 12 feet tall, stepped forward causing the solid marble floor to tremble in resonance with its steps and then raising its broadsword, it assumed a combat stance.

And with that we ended the session for the night.
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Alex
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« Reply #262 on: March 10, 2019, 05:10:06 PM »

The Ballad of the Band of the Icky Hand. Part 40.

The iron giant lumbered slowly towards the group, its weapon raised and poised to strike. Val and Mary pealed off up opposite sides of the room looking to outflank the creature. Mary however went a little too close to the giant and found it could reach further than she could. Its massive blade lashed out carving a deep wound in the unfortunate adventurer.

This of course left the casters completely open to attack from the rampaging creation. Zolis lashed at the slow creature with a bolt of lightning which sparked and arced over the torso of the armoured figure. While it did not seem to overly damage it as far as the party could tell, the slow moving monster did seem to walk even slower towards them. When it did reach the hapless wizard though, it struck him a blow that almost killed him outright. Mary meanwhile reached the throne the giant had been sitting on and searched it for some method of controlling it in vain. Val meanwhile was surprised by, and in turn surprised a grey skinned figure that ran out of a side passage. It was the height of a Dwarf, grey skinned and bald headed. Her rapier lashed out cutting deeply into the vital organs on the new arrival, causing him to stagger backwards. Val followed up, finding herself directly beside the passage he had just entered from.
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Alex
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« Reply #263 on: March 11, 2019, 01:59:16 AM »

She found herself attacked on her flank by a slavering horde of 8-foot tall furred creatures. From the northern corridor, more of the Dwarvish figures ran into the room. The spellcasters continued lashing out at the giant figure with spells but seeing little effect. Things looked grim for the party.

Meanwhile, in a room not so far away from all this action, a prisoner was being escorted by some other Grey Dwarfs. She had long been separated from her companions, lost and wandering in the Underdark. Her guards heard the sounds of battle nearby and looked at each other with unmistakable concern. Two of her guards ran towards the sounds of battle, leaving two with her. She hadn't been disarmed or tied up. The roar of the iron giant, the thunderclap of spells mixed with the roars and cries of combat. One of the remaining guards barked an order at the other and then left the pair. Seeing her chance to escape, the woman drew her sword and attacked her remaining captor.
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Alex
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« Reply #264 on: March 11, 2019, 07:41:14 AM »

Slaying him quickly, she ran along the corridor her other captors had also went along.

Back with the rest of the group, a high pitched voice shouted through the din of battle calling for everyone to stop fighting. Hearing his voice, the Duergar backed off, although they did not lower their defences. The other creatures (Underdark dwelling creatures called Quaggoths), however ignored the calls to back off, continuing to attempt to tear at Val as she lashed out at them with her deadly rapier.

Most importantly the iron wrought giant ceased pounding Zolis and Colesta into a mushy paste.

The two fighters peeling off and running behind it left the spellcasters with no one to defend them. They were never going to stand up to him for long and I think another round would have seen one of them dead.

The high pitched voice came from a tiny stick-thin figure, no more than three and a half feet tall. He looked somewhat aged and weary. Ordering the bodies to be cleared away he ushered the party over to the doorway he had entered the room from. He introduced himself as Grimal Glittergold (a name which triggered a vague memory in Zolis, but he couldn't remember why).
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Alex
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« Reply #265 on: March 11, 2019, 03:46:30 PM »

Grimal explained that many years ago, he had been hired to improve the defences of Irilswatch Castle. He had diverted the nearby waterfall to create a moat around the castle and ran it off through a cave leading into the mountain. Alas, unknown to him, several levels of caves beneath this a clan of Duergar had made their home. The deepest levels of their hold had been flooded by the influx of water and the survivors had been forced to dig upwards or drown, pursued by the rising water levels. Their flight had caused them to tunnel blindly, eventually exiting through the tunnel the party had found at the rear of the castle. Understandably there had been some confusion and fighting between the inhabitants and the unwitting invaders. Most everyone else had been killed, a few were taken prisoner. The Duergar used them as slaves to help build a new home, and soon noticed Grimal's skills at designing gadgets to make work easier. Since their leaders were dead, and this little gnome was able to 'suggest' ways of making their new home more secure, they listened to him more and more until one day he just seemed to have became their leader. The Duergar were not willing to leave the mountain (indeed sunlight is painful to them), and they came under attack from Drow who lived deeper in the Underdark (and lacked the numbers to defeat the Drow). Grimal had made ingenious defences, but each time they attacked a few Duergar would die, and those numbers were not being replaced fast enough. The Duergar has lost access to their iron mine, only being able to use what they could scavange so metals were very limited. To a degree they had been able to use other materials as substitutes for heavy armour, but if the party could get them more ore, especially iron they could vastly improve their odds in battle. The little metal they could get currently was used to make weapons. The Duergar did have access to several seems of gemstones and although they had no use for them, themselves, they would be willing to trade them to the party in return for much needed supplies of metal.

The party enquired about the Duergar helping to rebuild the castle. This was a possibility, dependant on the players ability to supply them with what they needed in return. When questioned about fighting for the party (the idea that the group is going to have to do something about the Ogres seems to have finally gotten through to them and they are thinking they need an army, not to mention the war with Thay getting closer to their borders). Grimal told them if they could prove their worth to the Duergar he could try and persuade them. Several days into the Underdark the Drow maintained a base they used to raid from, including the Duergar holdout. If the group could destroy this then the Duergar (who he explained were an evil race, but one that believed in sticking to their word), would surely be willing to return the favour and fight for them. He would need some time to talk it over with the clan and no doubt the party would need to discuss things themselves about what they required. He allowed the party to return to the castle to return after dark to discuss terms of a trade deal.
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Alex
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« Reply #266 on: March 12, 2019, 02:35:58 AM »

Retiring to the castle, Zolis decided to head to the library while the others showed their new friends around the castle. The party decided on bedrooms for themselves and invited Mary and Gabrielle to pick ones for themselves too if they wished to stay.

When the light faded, Grimal (accompanied by four Duergar guards) left their mountain for the first time in decades. Grimal was saddened to see the castle in ruins. They escorted the visitors to the outer keep. The party agreed to deliver at least one wagonload of iron ore within five days to the Duergar in return for assistance. When asked about military aid, a deal was struck for the party to destroy the Drow raiding base, meaning the party would be delving deeply into the Underdark...

And with this the session ended for the night.
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Alex
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« Reply #267 on: March 13, 2019, 09:10:15 AM »

So 40 sessions in, and where do we stand?

Well the party has found themselves a home base, even if it is one that requires some TLC. They've had two party members killed, one imprisoned in such a manner that he might as well be dead, have retrieved two masks (and lost one of them). Once the war crosses the Vilhorn Reach there is only an abandoned Elf realm (Cormanthor), and a human kingdom (Sembia) between them and the front line.

They've had several assassination attempts against them, and although The Dark Reflection are not currently trying to kill them, they will be back and in greater numbers. Poison hasn't worked, so they will try something a bit more direct. Something brutally direct...

Most of the NPC's they have befriended are dead (the old wagon driver, the bard who was eaten alive in the sewers), or missing (the Shadowdancer friend of the bard. They have seen at least one foe they thought they had disposed off (Kano), alive although he may or may not have been an assassin in disguise. Still, they have Timus (an alcoholic lycanthrope), and Timir (who is happy to help the party as long as he see's a profit in it for himself). Oh, and the priest in the vault beneath Teziir. He is a big ally of theirs, but there is the matter of the bounty on their heads in that city.

The problems the party have to deal with immediately (repairing the castle and dealing with the Ogres), are really just side quests, although sorting them out now certainly has a big effect on later on in the campaign. Left unmolested, the Ogres would rise to become a significant power in that part of the game world, and not one for good. They wouldn't be powerful enough to stand against the legions of Thay, but dealing with them would weaken the forces trying to stand against them. In our terms, Thay is Germany in World War 2, having launched the Blitzkrieg. They have conquered France and the low countries. Increasingly the Thayan's will seem unstoppable, but in truth their forces will becoming stretched thinner and thinner. While they may use a lot of easily replaced undead troops, the wizards who summon and control those undead take years to train and there is a limited number of them.

Anyway, several people from the parties past are going to re-emerge. Wondering if I have too much of this planned though and I should bring in fresh faces. All I have to do there is change a name and appearance after all.
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Svengoolie 3
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« Reply #268 on: March 14, 2019, 12:17:41 PM »

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Alex
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« Reply #269 on: March 17, 2019, 05:04:44 PM »

The Tale of the Band of the Icky Hand. Part 41.

After some chatting post-trade deal, the party went to bed and spent a restful, peaceful night.

Meanwhile as the full moon rose, the dead bodies of the Ghouls deep in the pit began to knit themselves back together. For 70 years they'd been trapped down in the pit, cursed by the gods for their crimes to die of starvation over and over again, then return to life on the second night of every full moon. And now they had a escape route. Climbing up the stairs, the ghouls explored the castle grounds but found no fresh meat. Eventually they wandered off into the night in search of a better feeding ground.

Completely oblivious to the undead (and these guys were evil before they became undead. Dying just made them meaner) they have just unleashed onto the world.

In the morning, they awoke to a bright, but chilly autumn day. After breakfast, they had a team of four horses hitched to a wagon and started a southward journey with no instructions to the men they were leaving behind. Once passed the castle walls and able to look out over the low hilled plains ahead, they could see several columns of smoke rising up to the sky. They decided to take a detour and investigate one of them. It took about six hours to get close, and the party dismounted to creep closer to what they could see was a burning farmhouse. They could see some dead people and animals scattered around the ground, but the burning building itself blocked their view of what might be going on beyond.

Mary went running down towards the farmyard, only to see around the corner a massive Ogre. The creature spotted the hapless adventurer and shouted a warning to its companions. Two Ogres came running around the side of the building, flanking Zolis while the others in the party all headed off to deal with the Ogre they could see to the south. He was joined by serveral others and battle was joined. One of the Ogres apparently had magical powers and was able to convince Mary that the Ogres were infact her friends and she should protect them from the others.
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