Anyone familiar with the phrase "Dance, water! Dance!" has probably destroyed their PS2 controller. :hatred:
Anyway. Video games that make you mad, GO!
I've recently come to the realization that I should not automatically pick the hard difficulty on video games.
It was always my philosophy to not step away from games being hard. I'll play them and beat them because it matters to me to accomplish that, but it kind of stops being fun (at least the first time through).
There aren't many games I hold in higher regard than the God of War series, but I always played them on the most difficult level available. To this day, I do not know how I had the patience to get through some of the battles in those games. I died so many times. I tend to censor myself somewhat unsuccessfully on this board, but the invective I put towards the screen (and my anger at the game programmers) when I played those games was beyond blue.
I did beat them, and I felt accomplished, but I'm not sure I was having "fun".
Turok. It was like they went through the game with a fine-toothed comb and anytime they found something the least bit fun, they replaced it with something frustrating. I remember one part where there were these giant scorpions coming at me. I climbed on top of a building and found a mounted machine gun up there. Yay! Oh but wait, when you hit the trigger, it takes a second or two before it starts shooting. And if you just breath on the controller it shifts your aim 15 feet. So I just aimed in one spot and all the brainless scorpions basically killed themselves by walking into my bullets. Best part? They were infinitely respawning so you didn't even get any sense of accomplishment from killing them all. And like I say, that's ONE example - everything in the game was like that.
Shift 2 Unleashed. The AI cars in the game were pretty good for the most part, but on certain tracks like Laguna Seca...if you could get one-fourth of the way through the first lap without getting rammed off the track it was a real accomplishment. There was also this Autolog thing which would display the best times in each race of everybody on your friends list. Me and this other guy were going back-and-forth beating each others times around the Nurburgring. Trouble was, the game liked to crash about half the time before you'd finish your lap around that track. Oh was that ever fun. :lookingup:
And Fallout New Vagas of course. I spent about 100 hours with it, probably one-third of which were just re-playing stuff that was lost when the game would crash every 60 - 90 minutes. The joy.
DUCK HUNT: that [expletive deleted] laughing dog.
Jak II
Almost every mission I've failed or died and had to start over. But when you fail you go... back... to... the... mission... start...
:hot: :hatred: :hot: :hatred: :hot: :hatred: :hot: :hatred: :hot: :hatred: :hot: :hatred: :hot: :hatred: :hot: :twirl: :hot: :hatred: :hot: :hatred:
Any game that instead of getting more challenging creatively, just gets harder... inifinite respawn of bad guys but not ammo kind of thing. Or the bad guys just get faster and faster.
-Ed
Those damn eagles in NINJA GAIDEN for the NES.. you'd be knocked off cliffs by those f***ers all the damn time.
Quote from: retrorussell on August 26, 2013, 01:40:18 PM
Those damn eagles in NINJA GAIDEN for the NES.. you'd be knocked off cliffs by those f***ers all the damn time.
:bouncegiggle: :bouncegiggle:
That sounds like the problem I had with those jumping ninjas in
Shinobi. :smile:
Mario Kart.
(http://1.media.dorkly.cvcdn.com/61/91/473e622eaea8b9f1331917dbf58edc64.jpg)
(http://i.imgur.com/It6Pvlr.jpg)
Quote from: retrorussell on August 26, 2013, 01:40:18 PM
Those damn eagles in NINJA GAIDEN for the NES.. you'd be knocked off cliffs by those f***ers all the damn time.
Couldn't have said it better...in fact the entire game
itself was a truckload of frustration!
Quote from: Umaril Has Returned on August 30, 2013, 03:02:04 PM
Couldn't have said it better...in fact the entire game itself was a truckload of frustration!
If you get and keep the blue pinwheel-shaped icon (that lets you slash in a saw-blade manner) it makes beating the bosses a HELL of a lot easier. But those birds still suck. Sometimes you can un-sprite the birds by inching forward till they appear then backtrack half a step and return (or something like that) and they will not reappear there. I've beaten the game but it's very, very tough without these tricks.
Another one:
The timer in BAGMAN forces you to pick up bags quickly and deposit them in the wheelbarrow. You have maybe a minute and a little change for each bag, and there's like 20 some of them!
(http://newfami.com/1982/bagman2.gif)
Quote from: retrorussell on August 30, 2013, 05:45:57 PM
Quote from: Umaril Has Returned on August 30, 2013, 03:02:04 PM
Couldn't have said it better...in fact the entire game itself was a truckload of frustration!
If you get and keep the blue pinwheel-shaped icon (that lets you slash in a saw-blade manner) it makes beating the bosses a HELL of a lot easier. But those birds still suck. Sometimes you can un-sprite the birds by inching forward till they appear then backtrack half a step and return (or something like that) and they will not reappear there. I've beaten the game but it's very, very tough without these tricks.
You know the drill, my friend. I did that too and it cut down on the amount of birdies but I still wound up getting knocked off the cliff a few times even afterwards.And then there was the last boss monster... :buggedout:
Easy thread this.
Control on Goldeneye.
(http://deathblog.fr/Images/natalya.jpg)
Having to constantly protect her guards come out left, right and centre did my head in!
Took me two years to do it. Two years!!!!!!1
Half-Life 2 on the XBox 360. Emphasis on XBox 360, meaning the damned controller. Meaning that the game is obviously meant to be played with a mouse and WASD control scheme on a PC. Yes, PC gaming is superior in almost every way, but not every one of us can afford a decent gaming PC. Most of us in life want the Porsche 911 but have to make do with the Honda Civic.
I bought the Half-Life 2: Orange Box for the XBox 360 back in 2007, and I still can't get past the big walker invasion of the resistance home base in Episode 2. The controller really sucks on this part, because I know that if I had a damned mouse and keyboard, that I would have beaten the game in 2007 right after I bought it.
Midnight Club 2 had difficulty spikes.
The Truth and Reconciliation level in the original Halo, on the legendary difficulty setting, has a few very unforgiving parts. If you didn't have the right weapons saved up, that room with the four doors and occasional cloaked sword elites is a pain. The Library level on legendary setting is somewhat rage-inducing too. I got to where I could rock it, but I think I was a little crazy to tolerate that many re-dos.
I wouldn't say it is rage-inducing... more, just really hard... but did anyone here every try a "grunt wave" in Robotron 2084? That'll fry your nervous system.
Nethack has not been mentioned. Nethack is extremely, extremely unforgiving, and anyone who plays much of it has had a moment of screaming "nooooooooooOOOOOooooo!"
Battletoads?
I've heard from many sources that Street Fighter 2010 (NES) was intolerably hard.
CRAZY CLIMBER
The parts with 3 guys simultaneously dropping stuff on you is a pain.. but the real challenge is those damn girders and weights dropping on you! AAAGGGHHH!!!! They are the reason I can seldom pass the second level. And unlike other dangers, they reappear on your next life!