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Author Topic: My new D&D campaign.  (Read 5523 times)
Alex
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« on: February 28, 2021, 10:00:51 AM »

Episode 1 of the glorious adventures of The Fellowship of the Bracelet.

The tale begins as our brave (or perchance foolhardy?) adventurers trudge along the path known as the Uldoon Trail that leads from the southern nation of Amn, winding its way in a north-easterly direction. To the north of the path is the forest known as the woods of sharp teeth for the tribe of were-creatures that in distant decades attempted to settle in the region before being exterminated. To the east is the Greenfields, a land sparsely settled and not claimed by any other country. A man can set up his own kingdom in such a place, although he holds power only by force of arms.

Walking in front is a blue-haired elf. Arnes Vyragosa is her name. A long time wanderer of the wild places of the world, she is well versed in how to survive in them and deadly with her longbow. Most people who make their living through violence name their weapons and she is no exception, calling her favourite weapon Windstalker. A fine elven long sword is carried by her side and she is protected by a suit of leather armour reinforced with metal studs. She is something of a mystery to the others in the group having shared little of her history or plans for the future.

Walking alongside Arnes and occasionally chatting with her is a man. Like the female he has something of the elfen about him, although not as strongly as the female. He carries the armour of a fighting man and a heavy wooden shield but bears the sigil of a holy man who follows the foremost of the elven gods, Corellon Larethian. He is approaching middling years. He is called Zayel by the others and is a wandering priest, serving his god by travelling the world and seeking to thwart the enemies of his faith.

Just behind them trudges another who has the look of a fighter. He is a tall man who carries an axe almost as tall as he is, with the name Phillipa stencilled into the metal head. His powerful muscles bulge beneath his leather armour. Around him is an aura of sorrow and tragedy. His eyes speak of much pain in his past. Glaxo is his name, weaponsmith by trade but adventurer by choice.

The final two members of our group bring up the rear and could not be more different in appearance. The first one is by far the smaller. Looking almost like a child, he is in fact a halfling and to prove stereotypes come from somewhere, he is also thief by inclination. Alas, what he has in larcenous intent, he makes up for with his lack of general common sense. He goes by the name Maddock Smallburrow. His much larger companion, both in height and girth has a greenish tinge to his skin, a common sign of Orcish blood. His favoured weapon is a club which he wields in two hands. If Maddock ran and hid when they were handing out brains, then perhaps his companion (Hugonomous by name), ate his share. And then kept on eating. Flab bulges out from between the straps on his too-tight leather armour. While Arnes discusses deep matters of the gods and the state of the world with Zayel and Glaxo broods deeply, Maddock and Hugo (as his companions call him), are debating just how the livestock in a field they are passing died.


"I tell you it was a big sky rock that fell on them all and squished them dead!" The Orc declared this in a confident voice as if there was no other possible reason for the abandoned farms they had passed with burned-out fields of crops and dead animals.

The pair continued bickering in this fashion for quite some time. Deciding that the matter was perhaps worth further investigation, Arnes and Zayel decided to go investigate the closest farm. They walked over the field, disturbing the clouds of flies feasting on the rotting meat lying around. The farm buildings themselves looked abandoned. The roof had caved in and the windows were all broken. Investigating around the building, they found the occupants. They were all hanging from a tree and evidently had been hanging there for quite some time. The six bodies were all in an advanced state of decay, but from what they could tell there were children there alongside the adults. Hugo decided to cut the bodies down, but perhaps he should have taken a little more care are the bodies crashed to the ground, splattering dead fluids on those standing around. Tired of her companion's incompetence, Arnes told them to dig some graves, and they found a broken shovel to start digging in the ground. Maddock wanted to help out, but lacking a shovel he decided that he could use his mouth instead and started biting up mouthfuls of earth.

The others investigated the ruins of the house searching for clues (and completely missing the big one that would have told them exactly who the bad guy is when they meet him and how to defeat him, oh well). Eventually, though they decided to finish burying the bodies. With her knowledge of the ways of the natural world, Arnes could see a trail leading off towards the woods. However, she could also see three thin threads of smoke rising up from the northeast. After some debate, it was decided to head towards the smoke.

After a few hours further travel the group ended up outside what could be generously be termed a village. A small wooden walled compound, but one with wide-open gaps where the gates should be. Four buildings stood inside as well as numerous crude tents scattered around wherever there was space to erect one. The largest building looked to be an inn and looked the most impressive of the structures. Another declared itself to be a store, while the third was a crudely built wooden longhouse. Finally, the fourth building was a small hut with a burned-out thatched roof and empty holes where the windows would normally sit.

The most curious of the group, Arnes wandered over to the burned out house. It seemed too small for a human to comfortably inhabit, and indeed when she peeked inside there was what appeared to be a tiny, wizened old man squatting on the floor cross-legged. His stringy white hair was matted and tangled up. As Arnes peeked inside he opened one eye and asked "Are you here for enlightenment?"

Arnes decided she was not that curious and beat a hasty retreat to rejoin her companions.

Reunited, it was decided to sample the delights of the local inn.
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Alex
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« Reply #1 on: March 03, 2021, 09:11:23 AM »

Just before they went to the inn, Zayel decided to check out the long wooden building. A man sitting cleaning a crossbow in the doorway. Seeing her approaching he grunted, "You looking for work, see Dinger in the inn." He kept sitting in the doorway in a way that indicated he was in no mood to let anyone else enter. With a shrug of her shoulders, Zayel rejoined the others as they headed in.

The inn was about half full. A talented minstrel played a cheery tune in one corner of the room, but the mood seemed flat. Locals huddled quietly around tables or sat on their own. The party found an empty table, then made themselves comfortable. One of the young barmaids (aged around 14 or so), brought them drinks, but Zayel decided to go ask at the bar for the Dinger the man outside had mentioned. The barman (and it is amazing just how many adventures centre around going and talking to a barman), was a large man. Fat rather than muscle and a balding head of long fair hair finished off with a long, curled moustache. Although he looks stressed, he smiled and said he was Dinger. He was too busy to chat just now, but if they could come through to his office after closing time, he would have a mutually beneficial proposition to make to people who knew how to use a blade.

Retiring to the table with the others, it was quickly agreed to meet with the innkeeper and in the meantime enjoy some drinks. The sun had only just begun to sink below the horizon when time was called, the locals were cleared out and the party was asked to come through to Dinger's office at the rear. Knocking on a door that had the name "Mayor Humm Bell" written on it, they entered. The room was spacious. One wall was dominated by a large window which showed an impressive view of... well the grey stone wall surrounding the inn. Another wall, the one facing them as they walked in was a painting of Dinger, in front of which sat the man himself, behind an impressive-looking wooden desk. Once the group were settled he told them his recent life story. How he was a wealthy merchant who had moved to this region of the wilderness looking to settle it. For the first few months, everything had gone well, but then the village had been raided by some of the brutish local tribes. They'd managed to fight off the invaders, killing many of them but they had just switched to attacking the outlying farms. The farmers had either been killed, took shelter in the town or fled the area completely and Dinger was fast running out of money. If he couldn't get the settlement back on its feet soon, he'd be bankrupt. All his men were needed to defend the village, and he had little money left for a reward, but surely the creatures would have lots of treasure. If the party agreed to deal with them, then he'd be willing to provide a place to stay, free food and healing.


The party gladly agreed and with a smile, Dinger produced some contracts for them to sign. Hugo and Maddock made their marks immediately, but having worked many long hours as a scribe, Zayel decided to study them in detail. It took quite some work, but she figured out that in a twisting and turning way if they signed they were agreeing to hand over 90% of all treasure gained from adventuring in perpetuity. The rest of the group decided they would help without signing the contract.


That may have been a major mistake on their part, but they will only find out about that later on...

Satisfied, the group then decided to retire to their rooms, but as they did so they could hear shouting and cries of alarm coming from outside. They ran out into the night only to see flaming arrows streaking across the night sky over the southern wall.


And with that, the session ended for the night.
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ER
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« Reply #2 on: March 03, 2021, 11:52:51 AM »

Well described. You know what I've said before: you should turn these into novels. (Or at least pick-a-paths.)
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Alex
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« Reply #3 on: March 03, 2021, 04:58:47 PM »

The Second Session.


Our game starts with the village under attack from an unknown source. Zayel ran inside looking to alert the mayor while most of the rest of the group ran to the south, looking to defend the village. All except for Glaxo who being a bit inexperienced, ran off to the north, looking to fight off the invaders.


Just from entirely the wrong direction.


The rest made their way to the south-east where the nearest gate was. Two guards returned fire from a tower built onto the log building and Arnes ran up to join them. She decided to make her own fire arrows to shoot back. Quickly she thought "What can I use to make fire arrows? I can't very well cut bits off my armour, tie them to my arrows, set them on fire and send that shooting at the attackers..."


And then it came to her. She could set use her undergarments. It was something of a distraction to the guards when an elf climbed up into their tower and suddenly pulled off her trousers and knickers. Before she could follow through with her plan though, several fire arrows found their target and she fell to the ground unconscious and pierced in several places. Seeing her fall, Maddock ran over to help, his slower legs meaning he was behind the rest. Hugo decided to take cover in a nearby burning tent, showing his intellect at work.


At this point, I was expecting everyone to die and the campaign to be a rather short one.


Hugo bravely cowered in the burning tent while more arrows came raining down. Eventually, though both he and Glaxo realised they should head to where the action was. Zayel ran through the inn but found the doors locked. Meanwhile, a rather confused elf was wandering around the inn, wondering what all the fuss was about it. He demanded continually to be told what was happening, presenting an interesting sight in his night-clothes.

Maddock climbed the tower and tried to wake his friend, but Arnes was curiously immune to his ministrations. He knew little of elvish anatomy and had no idea how to wake a half-dead, half-naked elf.


BRAINWAVE!


Arnes was woken from her fugue state by the insertion of a halfling finger into her nose and it wriggling around. In the history of the word there have been more unpleasant ways to get awoken, but not many. Her wounds left her too badly injured to help in the fight, and her nude lower half was distracting the guards from returning fire.


And the group still had no idea what they were fighting. It wasn't until Glaxo and Hugo made it out of the open hole in the wall where a gate should stand (incidentally, the entire reason behind this attack was to lure a couple of guards outside, and then the attackers (whose race is about to be revealed), would charge in and overwhelm them, kill one or two and then flee as part of a plan to wear down the defenders in a series of hit and run raids). Seeing the two fighters step outside, the pair were immediately charged by a small horde of short, evilly grinning creatures wielding crudely made weapons. The duo had never seen Goblins before, but the 18 charging towards them would make sure that they were would not forget the sight.


While this was going on the confused elf had wandered out into the night. Seeing the commotion to the southeast, he headed in that direction still demanding loudly that someone tell him what was going on. When he saw the Goblins assailing the warriors, he immediately reacted. Summoning arcane power he sent bolts of glowing magical energy flying at one of the foul creatures, sending it screaming to whichever hell such things belonged! Seeing this new threat, a couple of Goblins abandoned trying to get through the press of mobs surrounding the belaboured Glaxo and Hugo and charged the spell caster. He quickly crumbled under their attack and was beaten to the ground, still breathing if barely.


The pair of Glaxo and Hugo fought the surging horde who stabbed, slashed at clawed at them. They reaped a red harvest from their foes, but the sheer numbers meant that some blows got through and with each fresh wound they were a step closer to falling themselves. They waded through them like it was a green tide, hacking and cutting. This was more resistance than the Goblins expected and seeing their numbers seriously thinned out to the point where they were now outnumbered by the adventurers the few remaining broke and ran. With their flight, adrenaline rapidly faded leaving them exhausted and feeling the pain of their wounds.


Never the less, the party had survived their first combat.


And with that, the session ended for the night.
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But do you understand That none of this will matter Nothing can take your pain away
Alex
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« Reply #4 on: March 21, 2021, 03:29:05 AM »

The Third Session.


Our game starts with the village under attack from an unknown source. Zayel ran inside looking to alert the mayor while most of the rest of the group ran to the south, looking to defend the village. All except for Glaxo who being a bit inexperienced, ran off to the north, looking to fight off the invaders.


Just from entirely the wrong direction.


The rest made their way to the south-east where the nearest gate was. Two guards returned fire from a tower built onto the log building and Arnes ran up to join them. She decided to make her own fire arrows to shoot back. Quickly she thought "What can I use to make fire arrows? I can't very well cut bits off my armour, tie them to my arrows, set them on fire and send that shooting at the attackers..."


And then it came to her. She could set use her undergarments. It was something of a distraction to the guards when an elf climbed up into their tower and suddenly pulled off her trousers and knickers. Before she could follow through with her plan though, several fire arrows found their target and she fell to the ground unconscious and pierced in several places. Seeing her fall, Maddock ran over to help, his slower legs meaning he was behind the rest. Hugo decided to take cover in a nearby burning tent, showing his intellect at work.


At this point, I was expecting everyone to die and the campaign to be a rather short one.


Hugo bravely cowered in the burning tent while more arrows came raining down. Eventually, though both he and Glaxo realised they should head to where the action was. Zayel ran through the inn but found the doors locked. Meanwhile, a rather confused elf was wandering around the inn, wondering what all the fuss was about it. He demanded continually to be told what was happening, presenting an interesting sight in his night-clothes.

Maddock climbed the tower and tried to wake his friend, but Arnes was curiously immune to his ministrations. He knew little of elvish anatomy and had no idea how to wake a half-dead, half-naked elf.


BRAINWAVE!


Arnes was woken from her fugue state by the insertion of a halfling finger into her nose and it wriggling around. In the history of the word there have been more unpleasant ways to get awoken, but not many. Her wounds left her too badly injured to help in the fight, and her nude lower half was distracting the guards from returning fire.


And the group still had no idea what they were fighting. It wasn't until Glaxo and Hugo made it out of the open hole in the wall where a gate should stand (incidentally, the entire reason behind this attack was to lure a couple of guards outside, and then the attackers (whose race is about to be revealed), would charge in and overwhelm them, kill one or two and then flee as part of a plan to wear down the defenders in a series of hit and run raids). Seeing the two fighters step outside, the pair were immediately charged by a small horde of short, evilly grinning creatures wielding crudely made weapons. The duo had never seen Goblins before, but the 18 charging towards them would make sure that they were would not forget the sight.


While this was going on the confused elf had wandered out into the night. Seeing the commotion to the southeast, he headed in that direction still demanding loudly that someone tell him what was going on. When he saw the Goblins assailing the warriors, he immediately reacted. Summoning arcane power he sent bolts of glowing magical energy flying at one of the foul creatures, sending it screaming to whichever hell such things belonged! Seeing this new threat, a couple of Goblins abandoned trying to get through the press of mobs surrounding the belaboured Glaxo and Hugo and charged the spell caster. He quickly crumbled under their attack and was beaten to the ground, still breathing if barely.


The pair of Glaxo and Hugo fought the surging horde who stabbed, slashed at clawed at them. They reaped a red harvest from their foes, but the sheer numbers meant that some blows got through and with each fresh wound they were a step closer to falling themselves. They waded through them like it was a green tide, hacking and cutting. This was more resistance than the Goblins expected and seeing their numbers seriously thinned out to the point where they were now outnumbered by the adventurers the few remaining broke and ran. With their flight, adrenaline rapidly faded leaving them exhausted and feeling the pain of their wounds.


Never the less, the party had survived their first combat.


And with that, the session ended for the night.
« Last Edit: March 21, 2021, 12:49:56 PM by Alex » Logged

But do you understand That none of this will matter Nothing can take your pain away
Alex
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« Reply #5 on: March 21, 2021, 03:31:00 AM »

Session Four.


Dinger came running over, directing people to put out fires and tend to the wounded. His efforts were frequently interrupted by Zayel asking him questions, which he answered as much as he could while dealing with everything else. He summoned their local friendly gnome mystic who healed those who had signed contracts (which included free healing). Glaxo was somewhat annoyed at this and threatened the little man, who slightly cowed by the threats gave him a single point of healing before running off back to his home and doing no more healing for anyone. Eventually, the village settled down for the night and everyone was able to get a good nights sleep.

In the morning a breakfast was put out for everyone (and those who didn't sign contracts will have to pay for these at some point, they also don't get the free room and board). Hugo particularly enjoyed the freshly baked bread and sought to stuff as much as possible into his mouth. Dinger came down accompanied by the elf from the previous night. With a big smile he informed them he had recruited a wizard to help them. If he had expected the group to be grateful for his attempt to help them he was badly disappointed as the group informed him they might not want additional help.

Dinger simply pointed out that the people who had signed contracts with him were effectively his employees and he had decided they would need the extra help, especially after having seen their performance the previous night. There was then an attempt to get him to cancel the contracts (something that was completely not in his interests but there you go).

At this point, I was doing my best just to get the adventure started and things moving.

Then it was off to the local shop, which a sign declared to be "Ridley's General Store". Going inside, an elderly man greeted them and told them this was the latest store in a chain all over this part of the world. The party demanded a discount and Glaxo again attempted to intimidate to get his way, but this time despite his menacing demeanour he got nowhere. The old man curtly informed them if they didn't like his prices they were free to shop at any of his competitors. If they did not care to buy anything, they should promptly leave. His kindly manner evaporated, and it took a more diplomatic approach from Zayel to calm things down a little. Some supplies were bought and then the group went back outside.

Seeing them in the open, Dinger approached accompanied by Lizbet (who carried some leather bags). He informed them it was some extra supplies for his employees, containing a few herbal remedies that would help as a weaker sort of healing potion, along with a few other items that should help the group out.

Those who hadn't signed seemed somewhat resentful of this.

After more complaints, the party (finally) got moving as Arnes picked up the trail of the raiders. They headed off to the south hot in pursuit.

As the party travelled, the scenery increasingly showed signs of devastation with the lush forest turned to a muddy plain punctured with the stumps of trees cut down. The only thing that could be seen was a rocky outcrop in the distance. The spoor they were following though led unerringly towards it. As they got closer they could see a wooden post sticking out of the rock. Hugo decided to climb up and see if he could rip the post. Bracing himself, he wrapped his mighty thews around the post and snapped it off an inch or two off the ground. At that point, he noticed a roughly 20-foot wide hole in the middle of the rock.

This is or rather was used by the inhabitants to tie a rope around and climb down into the pit.

Eventually, they figured out what to use the post for and Hugo climbed down into the pit...

He found himself in a rectangular room with doors in the west, east and southern walls. Right beneath him was a square pit going down into the darkness. Swinging to one side, he looked around and then told the others to come down. He pulled the rope to the side to stop anyone going too far down. Once everyone was assembled it was decided to try the eastern door first. It opened out onto a short corridor. Most of the group wandered into it and found that it emptied into a vast cavern and a cliff edge. The light however disturbed a colony of bats who had made their home in the cave and the group found several members got badly injured from the thousands of tiny creatures. Except for Arnes. She had made herself busy rooting around in one nostril, trying to dislodge a booger that had gone all hard and crusty. It had been causing her some discomfort the entire journey and she could tolerate it no longer.


The next door they tried was the southern one. It opened to a short corridor that turned sharply to the west where a flickering light shone. Maddox immediately set off down the corridor only to discover a pit trap halfway down. He plummeted down smacking into the hard, unforgiving stone 10 feet down. He managed to scrabble up and climb out the other side. Peering around the corner he saw a dead end with a burning wooden torch in an iron bracket. Convinced this must have a secret passage, he searched around and discovered that he could put his hand through the torch and bracket!


This was a simple illusion placed there to lure people onto the pit trap. That someone might bait a trap in such a manner completely escaped the parties radar.


Others joined Maddox in the narrow corridor, but no one could find how to activate the secret door.


Which wasn't there anyway. But I might go back now and add one. I mean, yeah you can read this and think that you are getting clues to the game, but really I go back and change things. :D


Anyway...


Despite a complete lack of jumping ability, Zayel decided to jump over the pit. And promptly went splat. She would manage to fall into the pit a further twice before making it to the other side and oddly enough still didn't find a secret door. Glaxo meanwhile wandered through the door into the next room. Four orcs were sitting in the room around a table slumped in gentle repose. He ran in and killed one as the quartet groggily awoke, however, the other three quickly overwhelmed him and left him bleeding on the floor. The Orc's then pushed into the first room. As with the Goblin fight, the party responded piecemeal to them, something that came close to bringing them to a disastrous end.


While the party's reactions to combat are somewhat realistic for noob adventurers, the creatures they are fighting are experienced warriors and if the party doesn't work together better, they are going to be overwhelmed sooner rather than later. It will be interesting to see how this works out, especially if they wander into one of the fights that is too tough for the group.

Arnes fired off a shot with her bow, but still taken by surprise her shot went about as wide as it humanly (or rather evenly) possible. Zayel had managed to make her way back into the main room and waded into melee with the orcs, but unsupported by the rest of the group was sent crashing to the floor. Near-death, the only person in the group with healing spells lay unconscious. Barely the group managed to pull things together and kill the four orcs, but at a heavy cost in terms of wounds. They checked the next room and saw a single door leading further on. It was decided to take all the furniture lying around and pile it up against the door, then return to the village to rest up for the night before returning on the moro.


And with that the session ended for the night.
« Last Edit: March 21, 2021, 12:50:08 PM by Alex » Logged

But do you understand That none of this will matter Nothing can take your pain away
ER
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The sleep of reasoner breeds monsters. (sic)


« Reply #6 on: March 21, 2021, 11:29:25 AM »

*Always read the fine print when signing a contract in a fantasy setting.
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Paquita
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« Reply #7 on: March 25, 2021, 10:27:22 PM »

I'm impressed you're able to make so much progress on your games!  My husband and his friends have been playing for a couple weeks now (a palladium game, not D&D exactly) and already the party has split off in two different tangents, 3 guys have left, and they spend most of the evening arguing about one rule or another.  This happens almost every time my husband plays and he's been playing longer than I've been alive, but somehow they find it fun.   

I did mean to ask you though - I've heard that it's kind of a golden rule for party never to split up, is that true?  I keep bringing that up when I hear that it happens in one of his games.

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Alex
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« Reply #8 on: March 26, 2021, 03:33:42 AM »

Heh, it depends on the game. I think the saying started in Call of Cthulhu in which you really do not want to split the party and has spread through other systems. There are plenty of times in D&D when it is actually a good idea to split up. You don't want to go scouting with someone wearing clanky plate armour, or when the group goes to buy supplies. You want to all be together in the event of a fight though.

Is it Rifts he is playing by any chance? I've heard of it, although it isn't one I've played. If he ever wants to listen in on one of our games, he'd be welcome to join a couple of others who seem to like to listen in (although I do ask people listening not to interfere with the game while it's in progress, they are free to ask questions or anything afterwards).
« Last Edit: March 26, 2021, 10:21:20 AM by Alex » Logged

But do you understand That none of this will matter Nothing can take your pain away
Paquita
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« Reply #9 on: March 27, 2021, 09:46:40 PM »

I believe they are playing Rifts, though they've played other palladium games before as well as D&D.  My husband is just playing right now for the social interaction.  He knows this game is going nowhere and it was doomed from the start.  His main group consider themselves "seasoned gamers" so they all think they know everything and act accordingly, never playing for fun, just trying to catch each other on not knowing something.  They prefer the palladium format because they think the rules of D&D are too restrictive and they don't want to be "railroaded".  I don't think they can consider themselves seasoned gamers just because they maybe played through a game successfully when they were teenagers.  They've certainly not played through one since I've known them, but then they say girls are a distraction so they'd probably blame it on me :).

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Alex
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« Reply #10 on: March 28, 2021, 01:23:55 AM »

I like to think of rules as being more guidelines than anything laid down in stone. It sounds like what they have is a collection of what we normally call "rules lawyers". I've came across that in singular people before. I can't imagine playing in a whole group of them, but hey as long as they are enjoying it then more power to them.
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But do you understand That none of this will matter Nothing can take your pain away
Alex
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« Reply #11 on: April 14, 2021, 02:09:23 PM »

The Fifth and Sixth Sessions.


Falling a little behind here, so I'll need to summarise a bit. The group found themselves fighting their way through a series of largish chambers, evidently where the goblins laired. A corridor at the end led to some small side offices, one of which contained their chieftain. A short but vicious fight with him left him dead along with his minions. The group found a large horde of coins, although much to their dismay they were copper rather than silver or gold. It was decided since they were badly wounded and low on spells that they would rest up for the night, scattering the horde of coins around so to prevent anyone sneaking up on them while they slept in leu of a sentry.


Their rest passed peacefully enough and on awakening, it was decided to explore more. The corridor the offices were in came to an abrupt end, with pair of doors barricaded shut. Crude carvings of various Goblinoid religious markings made Zayel think this was some sort of warning and a long debate ensued on whether they should explore further in this direction or go elsewhere in the dungeon and come back here later. Eventually, the decision was made to go back to the T junction and take the other fork.

The northward path eventually brought them to another door. Opening it carefully they could see a room, part of which was taken up by a crudely constructed fort. Spears jabbed out at them from slits in the walls. There was another door leading from the room, but with no way to reach it without exposing themselves to the sharp pointy sticks. Glaxo and Tykum decided the best way to proceed was a headlong charge and proceeded to tear into the walls of the makeshift strongpoint. Xora cast a spell causing several of the spears to suddenly drop limply to the floor as their owners fell asleep. Quickly bashing a large hole in the wall, the group was confronted by a gaggle of small, lizard-like creatures, but ones that walked on 2 legs (Kobolds). After a short fight, all the strange creatures lay strewn about in a pile of dead bodies.

Finding nothing of value on the corpses, it was decided to push on. The other exit was stiff, but a bit of violence soon got it fully open.

The door opened up into a long and wide corridor. On the south wall, they could see a couple of doors by the steady lantern light while opposite them sat an opening. The corridor continued into the darkness beyond what they could see though. It was decided to have Hugo with his ability to see in the dark scout down the corridor. He first checked the open archway in the northern wall. It opened up into a room that had a strong animal smell to it and many piles of dirty furs lay scattered around with overly aged straw. Other than an undoubted horde of insects there was no living creature in the chamber. No further exits led from the room.


Finding nothing interesting in the first room, he turned to the southern doors. The first one opened easily enough and revealed a small room packed with broken crates and barrels. Disappointed in finding nothing he could squish with his club he went to the next door. It wasn't locked but would not open easily. The thought of making all the noise it would take to batter the door down seemed to be a bad one even to Hugo's dim mind so he decided to leave this room for the moment.


Moving further down the corridor, Hugo noticed a second archway in the north. He ambled towards it, vaguely noticing a crossroads opening up new passages to the east and south. He walked into the room and then suddenly stopped as he could make out a virtual horde of the same small lizardmen creatures they had fought previously. Realising he was alone and heavily outnumbered he let out a yelp, running about down the corridor to his companions hotly pursued by the creatures. His companions hearing the shouts prepared for battle. A whirling melee broke out in the narrow passageway. Their opponents were small and numerous, but individually were no match for the group. Several managed to surround Maddocks and he fell to the group pierced in multiple places!

Enraged his companions redoubled their efforts and hacked down the last of the tiny creatures. They quickly grabbed poor Maddock's body and decided to beat a hasty retreat to the village, burying their fallen companion in a hilltop en route.

The following session saw the players return to the first level, returning to where Maddock had died. They could hear crying and wailing and following the noises attempted to track down their source. In a room that was larger than they could see they found an underground village filled evidently with nominally non-combatants grieving for their lost love ones. The party attempted to establish communications, but (having slaughtered the adult males of the settlement) found their overtures somewhat... resisted. The resistance came in the form of a hail of sling pellets that while caused little damage individually, were numerous. Standing in the open and being hit multiple times meant this damage was quickly accumulating to dangerous levels. A room to the north had a low barricade and was filled with tiny weapons, small even by these stunted creatures standards.


This is what passes for daycare in Kobold society. They would be put in this room and would fight to establish dominance.

It was decided to forget trying to make peaceful contact at this point and push on. The passage turned into a spiral leading downwards.


And with that, the session ended for the night.
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But do you understand That none of this will matter Nothing can take your pain away
ER
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The sleep of reasoner breeds monsters. (sic)


« Reply #12 on: April 14, 2021, 03:52:48 PM »

So kobold day care is modeled on human middle school?  Wink

You going to get the D&D-themed MTG cards this summer?
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Alex
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« Reply #13 on: April 14, 2021, 03:57:06 PM »

If I see them I might pick them up out of curiosity, but I am not going to go out of my way to get them.
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But do you understand That none of this will matter Nothing can take your pain away
ER
B-Movie Kraken
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Karma: 1761
Posts: 13483


The sleep of reasoner breeds monsters. (sic)


« Reply #14 on: April 14, 2021, 04:01:35 PM »

I must admit I've cheated a few times by looking new card sets up online without buying them.

I wonder if that'll send me to one of the Nine Hells?
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